Tuesday, July 24, 2018

Battle Companies: Hold the Line - The Last Alliance vs Mirkwood Denizens

Fresh from the battle on the hill, the Heralds have fallen back to the north. The Denizens, for their part, pursue them attempting to make their way to Imladris to espy the gathering army.

Again on the defensive, the Heralds, minus Isilmacar who is still convalescing, deploy across the North-South running road awaiting the coming of the beasts.





Turn 1 - Evil

The Denizens receive priority this turn, and they begin to appear from the south. Spider 1 and Spider 2 to the west of the road, and the wargs, now augmented by a new arrival, to the east of it.



Following Evil's half of the move phase, the board looks like this:


Cumeren remains in the center of the road, readying his bow. Durandir and Limthol move east to a withered copse of trees, while Naethlang and Alaglang move to the west, near a pair of small woods.



Turn 2 - Good

Taking priority this turn, Naethlang and Alaglang continue their westward march, now passing between the two stands of trees.

Cumeren holds his ground, and Durandir and Limthol pass through and around the withered copse.

Spider 1 and Spider 2 skirt a ruined building, and their many legs carry them north.

Wargs 1, 2, 3 and 4 make their snarling way through a small field of boulders and jutting stones.

Here is the overall board following the movement phase.

Cumeren calmly draws back his bowstring and looses an arrow, but it flies wide of its mark.

Turn 3 - Good

The Heralds maintain priority this turn, and rush to put themselves in the path of the oncoming horde. Naethlang and Alaglang face the approaching spiders near the smaller of the two woods.


Durandir and Limthol stand resolutely in the path of the ravening wargs.

The two spiders elect to go around the western edge of the trees, drawing close to Naethlang.


With fierce howls and yips, the four wargs throw themselves against Durandir and Limthol.

In the shoot phase, Cumeren shoots at a spider, but luck is with the creature as the arrow goes astray passing through the trees. The fight phase is inconclusive, with Durandir defeating his opponents, but Limthol losing to his. In either case, no wounds are scored by either side.

Turn 4 - Good

With the Heralds again with priority, Warg 1 declares a Heroic Move. Durandir spends a point of Might to contest it, but loses the roll-off. Warg 4 is unable to put enough distance however, and is brought to battle by Durandir.


Naethlang is charged by the pair of spiders, gritting his teeth at the site of their hungry fangs as Alaglang runs to try and catch up.

Cumeren takes a deep breath, trying to remember all of the fundamentals of marksmanship. The effort was not wasted, as his arrow burries itself deep in the hide of Warg 2, bringing the beast down.

Combat does not go the Heralds way this turn, with both Durandir and Naethlang losing their duels, and Durandir falling to the teeth of Warg 4.

Turn 5 - Good

Keeping their hold on Priority, the Heralds prepare their next moves. Not wishing to give them the chance, Spider 1 declares a Heroic Move. Naethland attempts to contest, but fails and the spider scuttles away north, while spider 2 engages both man and elf.


Limthol, charges Warg 4, attempting to avenge Durandir.

Cumeren takes another shot with his bow and strikes Warg 1, but this time the arrow does no harm. Limthol loses his fight with the warg, but avoids injury. Alaglang and Naethlang defeat Spider 2, but are unable to harm it. At the end of the turn, here is the board:


Turn 6 - Evil

Spider 1 and Spider 2 skitter away, leaving Naethlang and Alaglang far behind.


Limthol chases after Warg 4. Cumeren again hits the beast, but the arrow does no harm.



Turn 7 - Evil

Evil gains priority again, and all of the remaining Denizens exit the board.

Now for the after battle results:

Injuries -
Warg 2 Full Recovery
Durandir Full Recovery

XP -
Durandir - 1                                      Spider 1 - 3
Isilmacar - 0                                     Spider 2 - 3
Naethlang - 1                                    Warg 1 - 3
Cumeren - 2                                     Warg 2 - 1
Alaglang - 1                                     Warg 3 - 2
Limthol - 1                                      Warg 4 - 3

Influence -
Good - 2
Evil - 4

Advancements -
Spider 1 gains +1 Might
Spider 2 gains Bloated Creature special rule

Reinforcements -
Evil gains Fell Warg
Good gains Warrior of Numenor /w Shield

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