Moria & Dwellers Below vs The Army of the High King
Scenario: To Kill a King
(* denotes the leader of the army)
(* denotes the leader of the army)
Good:
*Elendil, High King of Gondor and Arnor /w Shield
18 Warriors of Numenor /w Shield
12 Warriors of Numenor /w Spear & Shield
10 Warriors of Numenor /w Bow
18 Warriors of Numenor /w Shield
12 Warriors of Numenor /w Spear & Shield
10 Warriors of Numenor /w Bow
502pts, 41 models, 3 might
Evil:
*Druzhag, the Beastcaller (Durburz standing in)
Moria Goblin Shaman
Wild Warg Chieftain
10 Moria Goblin Warriors /w Shield
5 Moria Goblin Warriors /w Spear
2 Bat Swarms
4 Giant Spiders
6 Wild Wargs
Moria Goblin Shaman
Wild Warg Chieftain
10 Moria Goblin Warriors /w Shield
5 Moria Goblin Warriors /w Spear
2 Bat Swarms
4 Giant Spiders
6 Wild Wargs
498pts, 30 models, 4 might
Turn 1:
Priority – Evil
The two armies began to advance towards each other. The Numenoreans maintaining an inward curving formation with Elendil in the center and the archers following. The evil army had Druzhag surrounded by spiders, the bat swarms on their right flank, wargs on the left and goblins in the center.
Priority – Evil
The two armies began to advance towards each other. The Numenoreans maintaining an inward curving formation with Elendil in the center and the archers following. The evil army had Druzhag surrounded by spiders, the bat swarms on their right flank, wargs on the left and goblins in the center.
Turn 2:
Priority – Evil
The armies continue to advance, the wargs skirting a patch of rocky ground with the bats staying in place and the goblins and spiders moving forward. The men of Numenor continue to advance, with the archers making a half move. Claiming first blood of the battle, a volley by the Numenorean bowmen kill a goblin /w shield.
Priority – Evil
The armies continue to advance, the wargs skirting a patch of rocky ground with the bats staying in place and the goblins and spiders moving forward. The men of Numenor continue to advance, with the archers making a half move. Claiming first blood of the battle, a volley by the Numenorean bowmen kill a goblin /w shield.
Turn 3:
Priority – Evil
The advance by both sides continues. A second volley by the archers strikes down a warg.
Priority – Evil
The advance by both sides continues. A second volley by the archers strikes down a warg.
Turn 4:
Priority – Evil
The evil army continues forward, the wargs clearing the rocky ground and moving closer to a copse of trees. The Numenorean force begins to spread apart slightly, splitting the main group of infantry into two groups. A third volley by the Archers gets two hits on Goblins, but causes no casualties.
Priority – Evil
The evil army continues forward, the wargs clearing the rocky ground and moving closer to a copse of trees. The Numenorean force begins to spread apart slightly, splitting the main group of infantry into two groups. A third volley by the Archers gets two hits on Goblins, but causes no casualties.
Turn 5:
Priority – Good
The two groups of Numenorean infantry slightly widen the gap between themselves, allowing the archers the opportunity to apply direct fire archery to the enemy. Evil continues their advance, the Wild Wargs and their Chieftain beginning to race around the perimeter of the copse toward the Numenorean right flank. Arrows leap from the bows of the archers and succeed in causing two wounds to one of the bat swarms.
Priority – Good
The two groups of Numenorean infantry slightly widen the gap between themselves, allowing the archers the opportunity to apply direct fire archery to the enemy. Evil continues their advance, the Wild Wargs and their Chieftain beginning to race around the perimeter of the copse toward the Numenorean right flank. Arrows leap from the bows of the archers and succeed in causing two wounds to one of the bat swarms.
Turn 6:
Priority – Tie, Evil
Seizing the initiative, the evil army begins their assault. The two bat swarms fly over the front ranks of the men of the west to attack Elendil. The goblins continue their charge, but cannot quite reach the line of men. Two of the giant spiders scuttle through the patch of trees, the difficult terrain proving to be no hindrance to their many legs. Rushing back to help their King, Elendil is joined by several of his warriors. Some of the Numenoreans on the left flank charge into the goblins, leaving the rest of their number to re-orient their line. Druzhag attempts to cast Enrage Beast on the uninjured bat swarm but the spell fails. The Shaman in turn fails in his attempt to cast Transfix on a Warrior of Numenor. Four Warriors of Numenor engage the injured Bat Swarm and and bring the last flitting bat crashing to the ground. Elendil darkens Narsil with the first blood of its enemies as he and four other warriors slay the second Swarm in a glitter of flashing blades and spears. Elsewhere a Goblin is killed by two Warriors of Numenor. Despite being outnumbered and alone, a Goblin turns the tables on his mannish opponents, managing to kill a Warrior of Numenor. A pair of Numenorean swordsmen and a spearman kills a Giant Spider, their blades crunching through the thin exoskeleton. A second Giant Spider takes its insectoid revenge and kills a swordsman.
Priority – Tie, Evil
Seizing the initiative, the evil army begins their assault. The two bat swarms fly over the front ranks of the men of the west to attack Elendil. The goblins continue their charge, but cannot quite reach the line of men. Two of the giant spiders scuttle through the patch of trees, the difficult terrain proving to be no hindrance to their many legs. Rushing back to help their King, Elendil is joined by several of his warriors. Some of the Numenoreans on the left flank charge into the goblins, leaving the rest of their number to re-orient their line. Druzhag attempts to cast Enrage Beast on the uninjured bat swarm but the spell fails. The Shaman in turn fails in his attempt to cast Transfix on a Warrior of Numenor. Four Warriors of Numenor engage the injured Bat Swarm and and bring the last flitting bat crashing to the ground. Elendil darkens Narsil with the first blood of its enemies as he and four other warriors slay the second Swarm in a glitter of flashing blades and spears. Elsewhere a Goblin is killed by two Warriors of Numenor. Despite being outnumbered and alone, a Goblin turns the tables on his mannish opponents, managing to kill a Warrior of Numenor. A pair of Numenorean swordsmen and a spearman kills a Giant Spider, their blades crunching through the thin exoskeleton. A second Giant Spider takes its insectoid revenge and kills a swordsman.
Turn 7:
Priority – Good
Having dispatched the threat from the flying mice with overactive pituitary glands, the Numenoreans try to reform their lines and take the fight to the enemy. Elendil leads the charge into the goblin front rank followed by his loyal retainers. The archers hurry to form a line facing the wargs, giving all of the bowmen an opportunity to fire at the evil wolves. On the Numenorean left, the separated warriors close in on a lone goblin. Denying the archers an opportunity to fire on them, the wargs joined by a spider charge into the thin screen of warriors guarding the right flank, while a lone man engages the Chieftain. Combat is joined with a flurry of furious action. Elendil brandishes Narsil and leads his men in a Heroic Fight against a pair of goblins. Easily defeated, the goblins give ground, but prove to be quite agile, dodging the hungry blades aimed at them. Elsewhere two goblins are slain in trade for two Warriors of Numenor, one by a goblin blade, the other by the venom of a Giant Spider. On the right flank the wargs tear into the men of Westernesse, killing two swordsmen, while two others are saved by the skill of their blade work, but fail to kill their opponents. The lone swordsman manages to survive the onslaught of the warg Chieftain, despite being driven back.
Priority – Good
Having dispatched the threat from the flying mice with overactive pituitary glands, the Numenoreans try to reform their lines and take the fight to the enemy. Elendil leads the charge into the goblin front rank followed by his loyal retainers. The archers hurry to form a line facing the wargs, giving all of the bowmen an opportunity to fire at the evil wolves. On the Numenorean left, the separated warriors close in on a lone goblin. Denying the archers an opportunity to fire on them, the wargs joined by a spider charge into the thin screen of warriors guarding the right flank, while a lone man engages the Chieftain. Combat is joined with a flurry of furious action. Elendil brandishes Narsil and leads his men in a Heroic Fight against a pair of goblins. Easily defeated, the goblins give ground, but prove to be quite agile, dodging the hungry blades aimed at them. Elsewhere two goblins are slain in trade for two Warriors of Numenor, one by a goblin blade, the other by the venom of a Giant Spider. On the right flank the wargs tear into the men of Westernesse, killing two swordsmen, while two others are saved by the skill of their blade work, but fail to kill their opponents. The lone swordsman manages to survive the onslaught of the warg Chieftain, despite being driven back.
Turn 8:
Priority – Evil
Once again charging into the fray with Narsil held high, Elendil leads his men in a Heroic Fight against a pair of goblins. This time however, the goblins fall before the wrath of the High King, who proceeds to join his men in another fight slaying an additional two goblins. With a path cleared, the wargs charge into the rear of the main Numenorean line. The dunedain archers throw away their bows and draw their swords, three of them charging a warg. The swirling melee in the center continues to go poorly or the forces of evil, as four more goblins fall before the swords and spears of the determined men of Westernesse. A second spider is crushed as well, but the Warg Chieftain finishes the job he started by mauling the lone warrior of Numenor to death. A spearman also falls to the ravening teeth and claws of a warg. Druzhag summoning a cloud of dark power casts enrage beast on another warg, who then in a flurry of ‘roid rage turns a Warrior and Archers of Numenor into tiny bits of Purina Warg Chow. Having exhausted his possibilities for slaughter, the warg then explodes.
Priority – Evil
Once again charging into the fray with Narsil held high, Elendil leads his men in a Heroic Fight against a pair of goblins. This time however, the goblins fall before the wrath of the High King, who proceeds to join his men in another fight slaying an additional two goblins. With a path cleared, the wargs charge into the rear of the main Numenorean line. The dunedain archers throw away their bows and draw their swords, three of them charging a warg. The swirling melee in the center continues to go poorly or the forces of evil, as four more goblins fall before the swords and spears of the determined men of Westernesse. A second spider is crushed as well, but the Warg Chieftain finishes the job he started by mauling the lone warrior of Numenor to death. A spearman also falls to the ravening teeth and claws of a warg. Druzhag summoning a cloud of dark power casts enrage beast on another warg, who then in a flurry of ‘roid rage turns a Warrior and Archers of Numenor into tiny bits of Purina Warg Chow. Having exhausted his possibilities for slaughter, the warg then explodes.
Turn 9:
Priority – Evil
Following the carnage of the previous turn the evil army now broken and courage tests are in order. Apparently feeling that discretion is the better part of valour, both Druzhag and the goblin Shaman flee the field. The Warg Chieftain and his wargs stand fast, but with the evil general having fled the battle goes to the triumphant Men of the West.
Priority – Evil
Following the carnage of the previous turn the evil army now broken and courage tests are in order. Apparently feeling that discretion is the better part of valour, both Druzhag and the goblin Shaman flee the field. The Warg Chieftain and his wargs stand fast, but with the evil general having fled the battle goes to the triumphant Men of the West.
Casualties:
Good-
6 Warriors of Numenor /w Shield
3 Warriors of Numenor /w Shield & Spear
1 Warrior of Numenor /w Bow
Evil-6 Warriors of Numenor /w Shield
3 Warriors of Numenor /w Shield & Spear
1 Warrior of Numenor /w Bow
9 Moria Goblins /w Shield
3 Moria Goblins /w Spear
2 Bat Swarms
2 Giant Spiders
2 Wild Wargs
Awesome battle report... Loved Numenor, so simple yet so good army...
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