Here are some pics, not the best, but hope you enjoy.
A spot to record my painting projects, battle reports etc. related to Lord of the Rings Strategy Battle Game
Tuesday, March 6, 2012
Easterlings Finished
Finished the Easterling bowmen this evening, got them finished off wit ha wash of Devlan Mud. I love that wash, it works for so many purposes :)
Here are some pics, not the best, but hope you enjoy.
Here are some pics, not the best, but hope you enjoy.
Easterling WiP 2
Finished off the Shining Gold last night, along with the Calthan Brown on the shoes/boots and the belts/straps. Painted the quivers Vermin Brown, so all that is really left is to decide on a color for the arrows/bows and then paint the fletchings (thinking of using Kommando Khaki) and the arrowheads on a few of them. Finally I'll give them a wash of Devlan Mud. Hoping to have them done sometime this evening, and I will try to get a pic or two posted.
Monday, March 5, 2012
Easterlings WiP 1
Finished painting the Red Gore onto the easterlings (before I realized that I usually use Mechrite Red, not that it appears to make a big difference) now onto the Shining Gold for the armor. Something I've thought about, was that the armor on the easterlings seems slightly impractical in ways. For instance, the armor appears to be a kind of stylized 'splint armor' which is all well and good. However the armor on the torso only appears to cover the abdomen, and leaves the chest unprotected. Not a big deal for a soldier that is equipped with a shield, but why not cover the entire torso, especially for the archers? I don't know, just something I was thinking of.
Either way, they still look cool and sufficiently imposing.
Either way, they still look cool and sufficiently imposing.
Sunday, March 4, 2012
New WiP
Well, all done with the Army for another month. Decided to start a batch of eight Easterling Warriors with Bows as my next project. I figure they will complement the eight easterlings with swords, and the eight with spears to make things nice and symmetrical. Plus, they are relatively simple to paint, so hopefully will go quickly :)
Friday, March 2, 2012
Battle Report:22Feb12
Here is the most recent battle report from late Feb. I apologize for the lack of painted minis, the backlog caught up to me more than usual on this one. There are also some Warriors of Minas Tirith standing in for Warriors of Numenor with the appropriate weapon (spear/bow) as I'm a little short on WoN. As always though, the game was a lot of fun, and I figure that is the main point. Hope you enjoy :)
Good:
502pts, 41 models, 3 might
9 Moria Goblins /w Shield
3 Moria Goblins /w Spear
2 Bat Swarms
2 Giant Spiders
2 Wild Wargs
Moria & Dwellers Below vs The Army of the High King
Scenario: To Kill a King
(* denotes the leader of the army)
(* denotes the leader of the army)
Good:
*Elendil, High King of Gondor and Arnor /w Shield
18 Warriors of Numenor /w Shield
12 Warriors of Numenor /w Spear & Shield
10 Warriors of Numenor /w Bow
18 Warriors of Numenor /w Shield
12 Warriors of Numenor /w Spear & Shield
10 Warriors of Numenor /w Bow
502pts, 41 models, 3 might
Evil:
*Druzhag, the Beastcaller (Durburz standing in)
Moria Goblin Shaman
Wild Warg Chieftain
10 Moria Goblin Warriors /w Shield
5 Moria Goblin Warriors /w Spear
2 Bat Swarms
4 Giant Spiders
6 Wild Wargs
Moria Goblin Shaman
Wild Warg Chieftain
10 Moria Goblin Warriors /w Shield
5 Moria Goblin Warriors /w Spear
2 Bat Swarms
4 Giant Spiders
6 Wild Wargs
498pts, 30 models, 4 might
Turn 1:
Priority – Evil
The two armies began to advance towards each other. The Numenoreans maintaining an inward curving formation with Elendil in the center and the archers following. The evil army had Druzhag surrounded by spiders, the bat swarms on their right flank, wargs on the left and goblins in the center.
Priority – Evil
The two armies began to advance towards each other. The Numenoreans maintaining an inward curving formation with Elendil in the center and the archers following. The evil army had Druzhag surrounded by spiders, the bat swarms on their right flank, wargs on the left and goblins in the center.
Turn 2:
Priority – Evil
The armies continue to advance, the wargs skirting a patch of rocky ground with the bats staying in place and the goblins and spiders moving forward. The men of Numenor continue to advance, with the archers making a half move. Claiming first blood of the battle, a volley by the Numenorean bowmen kill a goblin /w shield.
Priority – Evil
The armies continue to advance, the wargs skirting a patch of rocky ground with the bats staying in place and the goblins and spiders moving forward. The men of Numenor continue to advance, with the archers making a half move. Claiming first blood of the battle, a volley by the Numenorean bowmen kill a goblin /w shield.
Turn 3:
Priority – Evil
The advance by both sides continues. A second volley by the archers strikes down a warg.
Priority – Evil
The advance by both sides continues. A second volley by the archers strikes down a warg.
Turn 4:
Priority – Evil
The evil army continues forward, the wargs clearing the rocky ground and moving closer to a copse of trees. The Numenorean force begins to spread apart slightly, splitting the main group of infantry into two groups. A third volley by the Archers gets two hits on Goblins, but causes no casualties.
Priority – Evil
The evil army continues forward, the wargs clearing the rocky ground and moving closer to a copse of trees. The Numenorean force begins to spread apart slightly, splitting the main group of infantry into two groups. A third volley by the Archers gets two hits on Goblins, but causes no casualties.
Turn 5:
Priority – Good
The two groups of Numenorean infantry slightly widen the gap between themselves, allowing the archers the opportunity to apply direct fire archery to the enemy. Evil continues their advance, the Wild Wargs and their Chieftain beginning to race around the perimeter of the copse toward the Numenorean right flank. Arrows leap from the bows of the archers and succeed in causing two wounds to one of the bat swarms.
Priority – Good
The two groups of Numenorean infantry slightly widen the gap between themselves, allowing the archers the opportunity to apply direct fire archery to the enemy. Evil continues their advance, the Wild Wargs and their Chieftain beginning to race around the perimeter of the copse toward the Numenorean right flank. Arrows leap from the bows of the archers and succeed in causing two wounds to one of the bat swarms.
Turn 6:
Priority – Tie, Evil
Seizing the initiative, the evil army begins their assault. The two bat swarms fly over the front ranks of the men of the west to attack Elendil. The goblins continue their charge, but cannot quite reach the line of men. Two of the giant spiders scuttle through the patch of trees, the difficult terrain proving to be no hindrance to their many legs. Rushing back to help their King, Elendil is joined by several of his warriors. Some of the Numenoreans on the left flank charge into the goblins, leaving the rest of their number to re-orient their line. Druzhag attempts to cast Enrage Beast on the uninjured bat swarm but the spell fails. The Shaman in turn fails in his attempt to cast Transfix on a Warrior of Numenor. Four Warriors of Numenor engage the injured Bat Swarm and and bring the last flitting bat crashing to the ground. Elendil darkens Narsil with the first blood of its enemies as he and four other warriors slay the second Swarm in a glitter of flashing blades and spears. Elsewhere a Goblin is killed by two Warriors of Numenor. Despite being outnumbered and alone, a Goblin turns the tables on his mannish opponents, managing to kill a Warrior of Numenor. A pair of Numenorean swordsmen and a spearman kills a Giant Spider, their blades crunching through the thin exoskeleton. A second Giant Spider takes its insectoid revenge and kills a swordsman.
Priority – Tie, Evil
Seizing the initiative, the evil army begins their assault. The two bat swarms fly over the front ranks of the men of the west to attack Elendil. The goblins continue their charge, but cannot quite reach the line of men. Two of the giant spiders scuttle through the patch of trees, the difficult terrain proving to be no hindrance to their many legs. Rushing back to help their King, Elendil is joined by several of his warriors. Some of the Numenoreans on the left flank charge into the goblins, leaving the rest of their number to re-orient their line. Druzhag attempts to cast Enrage Beast on the uninjured bat swarm but the spell fails. The Shaman in turn fails in his attempt to cast Transfix on a Warrior of Numenor. Four Warriors of Numenor engage the injured Bat Swarm and and bring the last flitting bat crashing to the ground. Elendil darkens Narsil with the first blood of its enemies as he and four other warriors slay the second Swarm in a glitter of flashing blades and spears. Elsewhere a Goblin is killed by two Warriors of Numenor. Despite being outnumbered and alone, a Goblin turns the tables on his mannish opponents, managing to kill a Warrior of Numenor. A pair of Numenorean swordsmen and a spearman kills a Giant Spider, their blades crunching through the thin exoskeleton. A second Giant Spider takes its insectoid revenge and kills a swordsman.
Turn 7:
Priority – Good
Having dispatched the threat from the flying mice with overactive pituitary glands, the Numenoreans try to reform their lines and take the fight to the enemy. Elendil leads the charge into the goblin front rank followed by his loyal retainers. The archers hurry to form a line facing the wargs, giving all of the bowmen an opportunity to fire at the evil wolves. On the Numenorean left, the separated warriors close in on a lone goblin. Denying the archers an opportunity to fire on them, the wargs joined by a spider charge into the thin screen of warriors guarding the right flank, while a lone man engages the Chieftain. Combat is joined with a flurry of furious action. Elendil brandishes Narsil and leads his men in a Heroic Fight against a pair of goblins. Easily defeated, the goblins give ground, but prove to be quite agile, dodging the hungry blades aimed at them. Elsewhere two goblins are slain in trade for two Warriors of Numenor, one by a goblin blade, the other by the venom of a Giant Spider. On the right flank the wargs tear into the men of Westernesse, killing two swordsmen, while two others are saved by the skill of their blade work, but fail to kill their opponents. The lone swordsman manages to survive the onslaught of the warg Chieftain, despite being driven back.
Priority – Good
Having dispatched the threat from the flying mice with overactive pituitary glands, the Numenoreans try to reform their lines and take the fight to the enemy. Elendil leads the charge into the goblin front rank followed by his loyal retainers. The archers hurry to form a line facing the wargs, giving all of the bowmen an opportunity to fire at the evil wolves. On the Numenorean left, the separated warriors close in on a lone goblin. Denying the archers an opportunity to fire on them, the wargs joined by a spider charge into the thin screen of warriors guarding the right flank, while a lone man engages the Chieftain. Combat is joined with a flurry of furious action. Elendil brandishes Narsil and leads his men in a Heroic Fight against a pair of goblins. Easily defeated, the goblins give ground, but prove to be quite agile, dodging the hungry blades aimed at them. Elsewhere two goblins are slain in trade for two Warriors of Numenor, one by a goblin blade, the other by the venom of a Giant Spider. On the right flank the wargs tear into the men of Westernesse, killing two swordsmen, while two others are saved by the skill of their blade work, but fail to kill their opponents. The lone swordsman manages to survive the onslaught of the warg Chieftain, despite being driven back.
Turn 8:
Priority – Evil
Once again charging into the fray with Narsil held high, Elendil leads his men in a Heroic Fight against a pair of goblins. This time however, the goblins fall before the wrath of the High King, who proceeds to join his men in another fight slaying an additional two goblins. With a path cleared, the wargs charge into the rear of the main Numenorean line. The dunedain archers throw away their bows and draw their swords, three of them charging a warg. The swirling melee in the center continues to go poorly or the forces of evil, as four more goblins fall before the swords and spears of the determined men of Westernesse. A second spider is crushed as well, but the Warg Chieftain finishes the job he started by mauling the lone warrior of Numenor to death. A spearman also falls to the ravening teeth and claws of a warg. Druzhag summoning a cloud of dark power casts enrage beast on another warg, who then in a flurry of ‘roid rage turns a Warrior and Archers of Numenor into tiny bits of Purina Warg Chow. Having exhausted his possibilities for slaughter, the warg then explodes.
Priority – Evil
Once again charging into the fray with Narsil held high, Elendil leads his men in a Heroic Fight against a pair of goblins. This time however, the goblins fall before the wrath of the High King, who proceeds to join his men in another fight slaying an additional two goblins. With a path cleared, the wargs charge into the rear of the main Numenorean line. The dunedain archers throw away their bows and draw their swords, three of them charging a warg. The swirling melee in the center continues to go poorly or the forces of evil, as four more goblins fall before the swords and spears of the determined men of Westernesse. A second spider is crushed as well, but the Warg Chieftain finishes the job he started by mauling the lone warrior of Numenor to death. A spearman also falls to the ravening teeth and claws of a warg. Druzhag summoning a cloud of dark power casts enrage beast on another warg, who then in a flurry of ‘roid rage turns a Warrior and Archers of Numenor into tiny bits of Purina Warg Chow. Having exhausted his possibilities for slaughter, the warg then explodes.
Turn 9:
Priority – Evil
Following the carnage of the previous turn the evil army now broken and courage tests are in order. Apparently feeling that discretion is the better part of valour, both Druzhag and the goblin Shaman flee the field. The Warg Chieftain and his wargs stand fast, but with the evil general having fled the battle goes to the triumphant Men of the West.
Priority – Evil
Following the carnage of the previous turn the evil army now broken and courage tests are in order. Apparently feeling that discretion is the better part of valour, both Druzhag and the goblin Shaman flee the field. The Warg Chieftain and his wargs stand fast, but with the evil general having fled the battle goes to the triumphant Men of the West.
Casualties:
Good-
6 Warriors of Numenor /w Shield
3 Warriors of Numenor /w Shield & Spear
1 Warrior of Numenor /w Bow
Evil-6 Warriors of Numenor /w Shield
3 Warriors of Numenor /w Shield & Spear
1 Warrior of Numenor /w Bow
9 Moria Goblins /w Shield
3 Moria Goblins /w Spear
2 Bat Swarms
2 Giant Spiders
2 Wild Wargs
Thursday, March 1, 2012
Rohirim WiP 3
Well, here is my first batch of Warriors of Rohan, I think they turned out fairly well, for me anyway.
Hope you enjoy :)
Hope you enjoy :)
Rohirim WiP 2
Finished the cloaks, weapons and armor last night, now mainly left with the hair, boots and shields left to do (as well as any touch-ups of course). Hoping to have them finished tonight, and will try to get a picture or two of the finished models. After that will have to think up what to do next. I am planning a Rohan based army for the next (hopefully) upcomming battle, so I may do some Rohan archers or spear throwers to go along with the hand weapon warriors. I could possibly also do some of my Rohan heroes. We shall see.
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