tag:blogger.com,1999:blog-80824273846817245542024-03-05T16:58:03.329-05:00Lord of the Rings MinisA spot to record my painting projects, battle reports etc. related to Lord of the Rings Strategy Battle GameBenhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.comBlogger179125tag:blogger.com,1999:blog-8082427384681724554.post-26252682854239065872020-02-13T10:56:00.003-05:002020-02-13T10:56:25.644-05:00Secure the Gracbaush<div class="separator" style="clear: both; text-align: center;">
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After several hours of scouring the forest, following trails of spider webbing and orc blood, Gracbaush has been located in a small clearing. Both companies are converging on this location in the hopes of securing (or destroying) the stricken Lieutenant.<br />
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Turn 1 - Good <br />
The dwarves are first up for Priority and begin their deployment. Squalin and Bifin both arrive from the north just east of the center. Bofin, Filur and New Kid show up to the west, just north of the center of the board edge. Ziri appears by himself in the south. It is now the turn for The Fist of the Eye to arrive, and they waste no time. Ogzit, Auzath and Barsh step onto the field from the east. Auzbog, Krugac and Shuglogh emerge from the north, in the north-east corner of the board. Murog appears from the west, warily eying Bofin, Filur and New Kid to his north. Uthragh and Guldursh are delayed this turn, still making their way through the forest.<br />
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Here is the layout of the board following deployment at the start of the game.<br />
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Turn 2 - Evil<br />
The Fists receive Priority this turn, and immediately begin their rush toward the center of the board. Ogzit, Auzath and Barsh run straight west and Auzbog, Krugac and Shuglogh make their way mostly west, along the north edge of a dense patch of trees. Murog takes a half move eastward, keeping his bow ready. Uthragh makes his way onto the board from the west, followed by Guldursh from the north. Here is the board following the Evil movement phase.<br />
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The dwarves rush as quickly as their dwarven (or Hobbit, in the case of Squalin & Bifin) legs can carry them. <br />
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Turn 3 - Good<br />
Here is the board at the beginning of the turn.<br />
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The dwarves have Priority this turn, and continue their dash toward the prostrate Gracbaush.<br />
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The orcs largely do the same. Auzbog, Krugac and Shuglogh skirt the patch of trees and begin to close in on Squalin and Bifin.<br />
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Murog looses an arrow at Filur, but it goes wide.<br />
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Turn 4 - Evil<br />
Evil takes Priority, and Auzbog charges Squalin and is supported by Shuglogh while Krugac joins in.<br />
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Uthragh and Murog continue their eastward march, Murog readying another arrow.<br />
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Ogzit continues to close in on Gracbaush and Barsj starts to angle south to intercept Ziri.<br />
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Bifin runs around Squalin and charges Auzbog, diverting his attention from Squalin as the rest of the dwarves continue their dash to the center.<br />
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Auzath draws back his bow string and fires an arrow at Ziri. To the surprise of everyone, the arrow not only hits, but the dwarf drops with the black feathered shaft buried in his chest.<br />
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For the first melee combat of the match, Krugac defeats Squalin, but the heavy Dwarf Armor withstands the blow. Bifin is not as lucky, as he is defeated and goes down to Auzbog and Shuglogh after failing two Fate checks.<br />
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Turn 5 - Good<br />
The dwarves regain Priority and Bofin, Filur and New Kid continue their charge toward Gracbaush. Squalin turns and hurls an axe at Krugac, but it misses. He continues his charge hoping to delay the orc's advance.<br />
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Guldursh rushes up to aid Krugac, as Auzbog and Shuglogh continue past toward the center.<br />
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Ogzit and Barsh close in on Gracbaush and Uthragh moves in from the west. <br />
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A vicious two-handed strike from Krugac and blow from Guldursh brings down Squalin as his Fate deserts him.<br />
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The Good company is now Broken, and at the end of the turn a die is rolled and the match comes to an end. Fortunately for Gracbaush, Ogzit and Barsh are the only two models in range and they quickly drag him to safety (after hurriedly rifling his pockets).<br />
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Aftermath<br />
The dwarves are the only ones who need to roll for injuries this match and the results are promising. Both Squalin and Bifin each receive Protected by the Valar results and Ziri makes a Full Recovery.<br />
None of the Fists have enough XP to check for progression this time, but Bifin rolls and gains the Master of Battle special rule.<br />
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Hope you've enjoyed the last few battle reports. Hopefully will be able to schedule another game in the near future to continue the campaign. Who will find the Hold first? <i>Will</i> they find the Hold? Will they all be eaten by spiders and wargs? Only time will tell... Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-54018243898199646112020-02-12T09:35:00.000-05:002020-02-12T09:35:43.577-05:00Scenario 1 - AftermathNow comes the messy business of cleaning up. Both companies were decimated, so there are lots of injury rolls... For the battle reports themselves, here are links to the <a href="https://bensminis.blogspot.com/2020/02/scenario-1-durins-folk.html">Good</a> and <a href="https://bensminis.blogspot.com/2020/02/scenario-1-mordor.html">Evil</a> sides of the scenario.<br />
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First up, the Good company.<br />
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Both Squalin and Bifin receive Leg Wounds, reducing them to Hobbit like speed. Bofin and Filur shake off their injuries and make Full Recoveries. Kilur and Twiggi both receive Injured results and must sit out the next battle. Sadly, Duri has quaffed his last ale, and passes on to the Halls of his Fathers (dead).<br />
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Now come the Fists.<br />
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Gracbaush is last seen wrapped in webs and being dragged off through the trees by a spider, receiving the Lost in Battle result. Ordinarily, the other members of the company would view this as a positive development, but alas, he was still carrying the company's paychecks. Ogzit makes a Full Recovery, and rids himself of his Old Battle Wound. Auzbog must have found the favor of some dark power, as he receives a Protected by the Valar(?) result. Bolgash and Zorzagar require more time to nurse their wounds, being Injured. Luck is with Uthrog, Krugac, Shuglog, Auzath, Guldursh and Murog as they make Full Recoveries.<br />
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Next up, comes the Progression phase.<br />
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For the dwarves, Bofin flexes his muscles as he receives an additional point of Might. Squalin gains the Baruk Khazad! special rule, and gleefully sharpens his axe in anticipation.<br />
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Preparing their dice, the Fists begin to roll... Gracbaush receives a bonus to his Fight value and grins evilly through the webs as he contemplates forcing roll-off with the dwarves. Auzbog is temporarily enveloped in an inky black cloud as he is Infused with Dark Power. Shuglog and Bolgash both receive promotions to Morannon Orcs and begin to speculate how far they can back date the promotion orders. Auzath and Murog both take their place among the upper echelon of the company, after being recognized as A Hero in the Making. Murog chuckling to himself as he polishes his new bat skull necklace. Unfortunately for him, Guldursh is left sulking with a No Effect result.<br />
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Rounding out the process, Influence points are spent. The dwarves gain a reinforcement in the form of a Dwarf Warrior with Two-handed axe, cordially known as "New Kid". Shuglog and Bolgash both fashion crude shields from some of the wood at hand and the company is bolstered by the arrival of Barsh, and Orc Warrior with Shield.<br />
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Stay tuned, as the mission to locate the Hold is put on hold, as the Fists must attempt to locate their Lieutenant before he becomes Spider Chow...Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-82727550875432612462020-02-11T14:02:00.004-05:002020-02-11T14:02:33.899-05:00Scenario 1 - Mordor<div class="separator" style="clear: both; text-align: center;">
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Following the carnage that was the dwarves attempt to traverse the forest, the members of the Fist of the Eye begin their own journey. The board is the same and we used the same number of lairs to keep it consistent, but we did get slightly different results when rolling for the beasts. This time we had a warg in the NW, a giant spider NE and SE, and bat swarms in the SW and center.<br />
<br />
Turn 1<br />
Here is the initial deployment of the company:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3lSd5-foPzEBBSJP12CvZhveUf6GBUCVM2sryaGhFGOTg7SR3eyFsDY7-5p36ihPOG48GHUDNUIHfqzK8uHfR6P6Tt77TGBrsXsCmO5ACSdr6PeZhLb9nV4dNID7d-slyG9M4hsyaq_mE/s1600/20200209_102055.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3lSd5-foPzEBBSJP12CvZhveUf6GBUCVM2sryaGhFGOTg7SR3eyFsDY7-5p36ihPOG48GHUDNUIHfqzK8uHfR6P6Tt77TGBrsXsCmO5ACSdr6PeZhLb9nV4dNID7d-slyG9M4hsyaq_mE/s640/20200209_102055.jpg" width="640" /></a></div>
<br />
Here is the board, looking east with the beasts in place in their lairs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsRxcn6Jc51y23agHRPnb7qDCoJ3T9v9plhlAYhgQUjdVh3pHgBi-9IhcJDA5pKYGhPwlIAYcG2KaMUgKMRUWaztKqAI6c7dQWiCbtivWMlO3B0B7A2Bi6nZkFpctgrQiyQyfF5vqH-ObH/s1600/20200209_102232.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsRxcn6Jc51y23agHRPnb7qDCoJ3T9v9plhlAYhgQUjdVh3pHgBi-9IhcJDA5pKYGhPwlIAYcG2KaMUgKMRUWaztKqAI6c7dQWiCbtivWMlO3B0B7A2Bi6nZkFpctgrQiyQyfF5vqH-ObH/s640/20200209_102232.jpg" width="640" /></a></div>
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Gracbaush barks out the order to march, and the company begins trudging nervously eastward, aware of the splashes of dwarf blood on the forest floor and the surrounding trees. The three archers lag behind slightly, keeping their bows ready.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYlOBxj6EOTDNbcjmyWAU8BDOpg9sjLLSZFSWXfojqXRcu1N0cL0cF_PvWHsMhPx5LtrrasxrYmdFpkqUMYyaTIHnZURpk5lOzj-RFkVrPpH0XzXDEx007F6Z5S1hgtzi0-tP0DC9YgLIv/s1600/20200209_102456.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYlOBxj6EOTDNbcjmyWAU8BDOpg9sjLLSZFSWXfojqXRcu1N0cL0cF_PvWHsMhPx5LtrrasxrYmdFpkqUMYyaTIHnZURpk5lOzj-RFkVrPpH0XzXDEx007F6Z5S1hgtzi0-tP0DC9YgLIv/s640/20200209_102456.jpg" width="640" /></a></div>
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The closest bat swarm flits around the flank and charges Murog.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTL1cjCk6HovgiYSxHWhGsSFjaCfhI5-NagjWXGsJfIoZGLzOGM9silSo5ZQku43huGS0VezmJqWgPPkJxf57V8tQL6KDsn1oq9M0UnSkzG1HlPaQWgjdnTh-3707Q7lhwfnfIn32BkP_u/s1600/20200209_102621.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTL1cjCk6HovgiYSxHWhGsSFjaCfhI5-NagjWXGsJfIoZGLzOGM9silSo5ZQku43huGS0VezmJqWgPPkJxf57V8tQL6KDsn1oq9M0UnSkzG1HlPaQWgjdnTh-3707Q7lhwfnfIn32BkP_u/s640/20200209_102621.jpg" width="640" /></a></div>
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The other beasts advance, with the warg skirting the pile of rocks.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbWExa1pcKKWzgl6LiyjgQH5_RSDGfzBO_0_-Um41G0KLFH9trXx_bQM14W7c4mnSu7ab0GR-qBQrt4RGQ3hnmu_EF_2KMzhPWJffNjyPz3g4ADshABQOH5KosCwiy7GbN_ILST6tWt94Z/s1600/20200209_102627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbWExa1pcKKWzgl6LiyjgQH5_RSDGfzBO_0_-Um41G0KLFH9trXx_bQM14W7c4mnSu7ab0GR-qBQrt4RGQ3hnmu_EF_2KMzhPWJffNjyPz3g4ADshABQOH5KosCwiy7GbN_ILST6tWt94Z/s640/20200209_102627.jpg" width="640" /></a></div>
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Here is the board following the Movement phase:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0IxJ0nmk5_81sDV6aVBK-oLiNJ8qFaY3rm9g0sWBnCquEpo5KGLkFZiwR365xoHxrfYjYgLAEC9AjnsXpHE7jaRD6W1akzQTlxsRYuYcGnzYgnwzDhyphenhyphent-d7kCA1ylau0vFXstw5XI03mW/s1600/20200209_102632.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0IxJ0nmk5_81sDV6aVBK-oLiNJ8qFaY3rm9g0sWBnCquEpo5KGLkFZiwR365xoHxrfYjYgLAEC9AjnsXpHE7jaRD6W1akzQTlxsRYuYcGnzYgnwzDhyphenhyphent-d7kCA1ylau0vFXstw5XI03mW/s640/20200209_102632.jpg" width="640" /></a></div>
<br />
Auzath and Guldursh live up to the expectations of orc archery and hit nothing (though Auzath narrowly missed his own foot). Murog turns the tables on the bat swarm, knocking one of the bats out of the air and causing a Wound and.<br />
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<br />
Turn 2<br />
Here is the board at the start of the turn:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioH5iHvXilfvkW_5DESBpU3DskpjVthrqAqq1lu-NQ_7M1fZdQHjqUuAICbdxXOgUNFrtGGL_4ssqnV5utuIqdsPJPgOE7njv7HARCVpNW4OFeZ9TZpUBTnIqKgSDrZaIfE9cAqQUwj1zm/s1600/20200209_102632.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioH5iHvXilfvkW_5DESBpU3DskpjVthrqAqq1lu-NQ_7M1fZdQHjqUuAICbdxXOgUNFrtGGL_4ssqnV5utuIqdsPJPgOE7njv7HARCVpNW4OFeZ9TZpUBTnIqKgSDrZaIfE9cAqQUwj1zm/s640/20200209_102632.jpg" width="640" /></a></div>
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Auzath and Guldursh continue their half move forward and Murog charges back into combat with the bats. The rest of the company continues east with them starting to split north and south around an upthrust rock formation.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ABiQP7BAgQGeOhuhc4dD36dyiJ8hqlUUYuO3Rn33KQzrqDS_bNBHWFie1V1YfIxiXIv-Esb0qxTcXFOTX3Uyadj9OyLMgsNmXPfYOYKWWZzfSw5wcT0UzpsVYlAnZBEufuNSfWMfgrmf/s1600/20200209_103142.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ABiQP7BAgQGeOhuhc4dD36dyiJ8hqlUUYuO3Rn33KQzrqDS_bNBHWFie1V1YfIxiXIv-Esb0qxTcXFOTX3Uyadj9OyLMgsNmXPfYOYKWWZzfSw5wcT0UzpsVYlAnZBEufuNSfWMfgrmf/s640/20200209_103142.jpg" width="640" /></a></div>
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The beasts leap to attack Zorzagar, who is slightly ahead of the others with only the north-east spider still lagging behind. Zorzagar becomes the first of the Fist's casualties as he is surrounded and Trapped. Losing the duel, he quickly succumbs to the fangs of the beasts.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8yp-JdKNEgvs77_POQW0Z4scnrJaCl8AE1oKSnP7BlAbmevwSUhAHApdcCY5MjezzVvsQnBrgaj5ZodJ3BlXDqypV944WSQLWcJt7UKtG6lA-LdSBfLtitGAhGV1K4BuGN0Ag528Vuhtd/s1600/20200209_103526.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8yp-JdKNEgvs77_POQW0Z4scnrJaCl8AE1oKSnP7BlAbmevwSUhAHApdcCY5MjezzVvsQnBrgaj5ZodJ3BlXDqypV944WSQLWcJt7UKtG6lA-LdSBfLtitGAhGV1K4BuGN0Ag528Vuhtd/s640/20200209_103526.jpg" width="640" /></a></div>
<br />
Murog surprisingly wins his duel roll and strikes down another bat, causing one more Wound to the swarm.<br />
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Turn 3<br />
The board at the beginning of the turn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN9sC1MCl0jCR3lCH_39LqnIUUlJvQ4NHC-tFN5PYzIsaJRrAW8NDrkbqSrAnMU0hoLrQh8DPSp05gupsYCLpbApHpUzAE1ERAKADxb3Ix_QEflDlKA_asC0iS4AaP-Y6x-XheQkRd94RF/s1600/20200209_103634.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN9sC1MCl0jCR3lCH_39LqnIUUlJvQ4NHC-tFN5PYzIsaJRrAW8NDrkbqSrAnMU0hoLrQh8DPSp05gupsYCLpbApHpUzAE1ERAKADxb3Ix_QEflDlKA_asC0iS4AaP-Y6x-XheQkRd94RF/s640/20200209_103634.jpg" width="640" /></a></div>
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Murog hopes to keep his streak going, and charges the bat swarm once more. Gracbaush takes his part of the company past the rock pile and keeps moving east. Bolgash charges the bat swarm, and Krugac, aided by Shuglogh attack the closest spider. Auzath and Guldursh take full moves, heading east as quickly as they can.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgQieeQ2cNBVCsQcjEYcWL6SFQDnNSi80jsDLYgSqwh9cM5gBHctPWlM0WSu57cYtognHddi6ORCz1LzCqoGJ_oRcT8_MKygWzKT1Vp4HhUohok2dwDNWk5q2LFMCnWs_U3zR2pIsed7qO/s1600/20200209_103809.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgQieeQ2cNBVCsQcjEYcWL6SFQDnNSi80jsDLYgSqwh9cM5gBHctPWlM0WSu57cYtognHddi6ORCz1LzCqoGJ_oRcT8_MKygWzKT1Vp4HhUohok2dwDNWk5q2LFMCnWs_U3zR2pIsed7qO/s640/20200209_103809.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoPfqDnP0M7507acoz13V4swhRyCjXwW7eDjF7AStdh1IclY8kaYtlif5Qgc0oJ-QbbkZIkzK6SAl9tIyX4m7yQ7mcCTpYJtohjoB7BKIh54lyqE4B9h5FDAJxTjSb8sYBTRhoje-JAeyl/s1600/20200209_103814.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoPfqDnP0M7507acoz13V4swhRyCjXwW7eDjF7AStdh1IclY8kaYtlif5Qgc0oJ-QbbkZIkzK6SAl9tIyX4m7yQ7mcCTpYJtohjoB7BKIh54lyqE4B9h5FDAJxTjSb8sYBTRhoje-JAeyl/s640/20200209_103814.jpg" width="640" /></a></div>
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<br />
The Giant Spiders skitters quickly across the forest floor and charge Ogzit and Gracbaush, fangs bared.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSIL7EMEdog25vO5LXLjk30dGKjRoTLW8m0NhT5moRQ9aF3TKa59Adwwu6Eo-RvVjkyGPH4GvnKmajh_eT5IW6VReSKFFTjbih0yMxFaBBQR_qNmb8yh79DbZzEoBGjgkm_H9zt8GtW5J/s1600/20200209_103854.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSIL7EMEdog25vO5LXLjk30dGKjRoTLW8m0NhT5moRQ9aF3TKa59Adwwu6Eo-RvVjkyGPH4GvnKmajh_eT5IW6VReSKFFTjbih0yMxFaBBQR_qNmb8yh79DbZzEoBGjgkm_H9zt8GtW5J/s640/20200209_103854.jpg" width="640" /></a></div>
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Combat is mixed this turn. Gracbaush defeats his spider, but the creature quickly sidesteps the blow from his pick. Ogzit loses his duel and is forced to expend his Fate point to avoid injury. Krugac and Shuglogh slay the warg, it's howls abruptly cut off.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHLC52iLfz2GY_7w5aXgXigyAvC1Orw259sgGT2wYPI9VFwdfA6uYB24ebC1TKFarSHRwIFdH4SdR21ByhmdozpWxwQA28QfGiZsZofdLW6V9qgVFSua6m_cdA6tlnp5s6mcXp2oC_xYUp/s1600/20200209_104307.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHLC52iLfz2GY_7w5aXgXigyAvC1Orw259sgGT2wYPI9VFwdfA6uYB24ebC1TKFarSHRwIFdH4SdR21ByhmdozpWxwQA28QfGiZsZofdLW6V9qgVFSua6m_cdA6tlnp5s6mcXp2oC_xYUp/s640/20200209_104307.jpg" width="640" /></a></div>
<br />
Bolgash is enveloped by the swarm of bats, and once the air clears he is left laying still on the ground. Murog takes revenge, inflicting yet another Wound on the bat swarm he faces.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1NB1ljVTDHJ5cB1CsBrekEB28Zqsc5W4uOjFYhKZt_O1KZVLiHJy-M3NZa_JpLieG6SxeuLgONUN2pvox0TQua6sze1FjZ-twILi6x7rIUSrnrHZ3JItJIDikdyMJ5tXGIGxV_FpzAjL0/s1600/20200209_104313.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1NB1ljVTDHJ5cB1CsBrekEB28Zqsc5W4uOjFYhKZt_O1KZVLiHJy-M3NZa_JpLieG6SxeuLgONUN2pvox0TQua6sze1FjZ-twILi6x7rIUSrnrHZ3JItJIDikdyMJ5tXGIGxV_FpzAjL0/s640/20200209_104313.jpg" width="640" /></a></div>
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Turn 4<br />
I apparently forgot to take an overall picture for this turn. A third Giant Spider takes the place of the fallen warg, appearing from the south-west lair. Gracbaush passes a Courage check and charges the spider ahead of him, entering the control zone and sidling around behind it. Uthragh also attempts to charge a spider, but fails his courage check and freezes in place. Ogzit and Auzbog rush eastward, avoiding the spiders.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVf4kJtUqLUxRcFUWhyphenhyphenlSDD3et5liRYzix2dvY2h70yZING5uewGAzs_yakAxJN40T8bAqHDa7pfFby4AjPysQcMBZWpxwBbhmKw_otfUSLO0di1OjCunkZLWG4CqRdwu8wSbdyHdr3YYL/s1600/20200209_104641.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVf4kJtUqLUxRcFUWhyphenhyphenlSDD3et5liRYzix2dvY2h70yZING5uewGAzs_yakAxJN40T8bAqHDa7pfFby4AjPysQcMBZWpxwBbhmKw_otfUSLO0di1OjCunkZLWG4CqRdwu8wSbdyHdr3YYL/s640/20200209_104641.jpg" width="640" /></a></div>
<br />
Krugac also fails to charge a spider and remains in place. Shuglogh attacks the nearby bat swarm, and Murog hopes to finish off his own bat swarm. Auzath and Guldursh continue their run eastward, angling to the north-east to pass a dense patch of trees.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFojoPLr2gE0oKanjGV9weZjBZmGgpHcCdXXAIwI_2HO4DtQ9z1910sUFfW1W1RES8QdWerTF2EX235Db_wIzSGg0i6uT_Vtpy2kn7SVeQ_i0hDa8-jTVP8YPl-iSUTcr8ATQqquslb-CH/s1600/20200209_104646.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFojoPLr2gE0oKanjGV9weZjBZmGgpHcCdXXAIwI_2HO4DtQ9z1910sUFfW1W1RES8QdWerTF2EX235Db_wIzSGg0i6uT_Vtpy2kn7SVeQ_i0hDa8-jTVP8YPl-iSUTcr8ATQqquslb-CH/s640/20200209_104646.jpg" width="640" /></a></div>
<br />
The two spiders not engaged rush forward past Uthragh and Gracbaush to attack Ogzit and Auzbog.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtgvAzVyhWcixN9ejyLa09nhBSSZUwTYmKQ11nHLpW794byDUjn0o5jaxbK3sIMOCFbNvhfCvMdv324wU4ITVqVbgpQ3Xy5gxBBwnfwcgQJquwKPtuZQXDOGU7Q0m0iBlY0g3kwXJkI5FC/s1600/20200209_104745.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtgvAzVyhWcixN9ejyLa09nhBSSZUwTYmKQ11nHLpW794byDUjn0o5jaxbK3sIMOCFbNvhfCvMdv324wU4ITVqVbgpQ3Xy5gxBBwnfwcgQJquwKPtuZQXDOGU7Q0m0iBlY0g3kwXJkI5FC/s640/20200209_104745.jpg" width="640" /></a></div>
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Combat opens for the turn with Gracbaush defeating his opposing spider but again fails to harm it. Ogzit loses to his spider, but manages to dodge out of the way of the fangs. Auzbog drives back the spider attacking him but is likewise unable to cause any damage.<br />
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Murog again defeats the bat swarm, but this time, perhaps due to fewer bats to hit, he fails to cause a Wound. Finding success, the other bat swarm manages to kill Shuglogh.<br />
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Turn 5<br />
This turn, Gracbaush strikes out to the east, but Ogzit and Auzbog each fail Courage checks to tie down the spiders. Uthragh does pass his Courage check this turn, and engages one of the spiders.<br />
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Angered that the bats continue to plague him, Murog rushes back into combat. Krugac, too, charges the nearby bat swarm as Auzath and Guldursh continue their flight north-east.<br />
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The brown spider, spotting the pair of running orcs, sets off to catch them, passing into the dense patch of dead trees. The other free spider rushes forward to cut off Gracbaush's flight.<br />
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The bats manage to reverse their fortunes slightly, defeating Murog but are not able to do any harm to him. Uthragh is not so lucky, the spider leaping upon him and sinking its fangs into his skin. Krugac loses his Duel, but the bats are unable to pierce his armor.<br />
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Gracbaush wins his duel, his pick sinking deeply into his foes body. Ichor seeps from the wound, but the spider is still very much alive. <br />
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Turn 6<br />
Here is the board at the start of the turn (apparently I finally remembered to take a picture).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8IRCQMcGUNuKMwB7YXyhPEWXXIMt-MCXrDj6FyLX8TLS3AiVWaMe8xc9nMZ5u2spiX0hYD0KJ8yFu5r7LZTn5-VlRiJOVR4hEnvc3yMb6wOBnS5aMRn5DdM8ipk9a1NnCh3XpUbfJN8m-/s1600/20200209_105818.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8IRCQMcGUNuKMwB7YXyhPEWXXIMt-MCXrDj6FyLX8TLS3AiVWaMe8xc9nMZ5u2spiX0hYD0KJ8yFu5r7LZTn5-VlRiJOVR4hEnvc3yMb6wOBnS5aMRn5DdM8ipk9a1NnCh3XpUbfJN8m-/s640/20200209_105818.jpg" width="640" /></a></div>
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With apparently no thoughts of anything else, Murog attacks the bat swarm again. Gracbaush makes his way north-east, while Ogzit and Auzbog run south-east. Krugac abandons the bats and runs east as Auzbog and Guldursh continue running north-east.<br />
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The beasts continue to harry the orcs. The bats easily catch up to Krugac and one of the spiders skitters down to attack Ogzit. Gracbaush is caught again, and the brown spider catches up to Guldursh.<br />
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Combat is savage, and goes entirely the beasts way this turn. Murog loses to the bats but manages to save his skin. Ogzit is pulled down and bitten mercilessly while Gracbaush suffers a similar fate, not having enough Fate points to save both Wounds.<br />
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<br />
Krugac is so confused by the randomly flitting and swirling of the bats that he trips over his own feet, and is immediately set upon by the creatures.<br />
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Guldursh's flight comes to an end at the snapping fangs of the brown spider.<br />
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Turn 7<br />
Here is the board at the beginning of the turn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimT1O-FC4YaD7-p7tbB-S4Znf41kHCHlinwMMHQ_9b_hoWehxDtGLDqsWDWKm9z_dJBbvObXiCmA471Fx9xH9XT_keBwwUygn-K3XQqqyxGPYywdFDgovjvd7VWiIg_bu4GhAMZYFnu39T/s1600/20200209_110430.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimT1O-FC4YaD7-p7tbB-S4Znf41kHCHlinwMMHQ_9b_hoWehxDtGLDqsWDWKm9z_dJBbvObXiCmA471Fx9xH9XT_keBwwUygn-K3XQqqyxGPYywdFDgovjvd7VWiIg_bu4GhAMZYFnu39T/s640/20200209_110430.jpg" width="640" /></a></div>
<br />
Murog continues his fixation, and charges the bat swarm one more time.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhidKeckGSYemZZnrPTWkyvHBl0qiLMbw6o8G1oYRVAy6lUu5xARc2k2UOXtbVOtpHbegYee8aIiHdOK1wxkliHtlFciipsNEm2tTUG_znaIWyiz1Wm_O3ugeTJMLE_Q94sW7nDEk-LfpC/s1600/20200209_110629.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhidKeckGSYemZZnrPTWkyvHBl0qiLMbw6o8G1oYRVAy6lUu5xARc2k2UOXtbVOtpHbegYee8aIiHdOK1wxkliHtlFciipsNEm2tTUG_znaIWyiz1Wm_O3ugeTJMLE_Q94sW7nDEk-LfpC/s640/20200209_110629.jpg" width="640" /></a></div>
<br />
Running fast, but not fast enough, Auzbog heads east, south of another patch of trees, and Auzath heads north-east.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuYQ2tSyceBHsmTKq2IgcOv0DHx9gfTyFYsc29YnbVLrwdc6ZfOCeWPC4sh8dBy8vC95rYXd4J18pglbJ_2MPAkzhz2GThjv_Aw4McWoRAXDhUa0-W4iWpzMyEWWGUkJu6-gSfMLWs3Cbm/s1600/20200209_110512.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuYQ2tSyceBHsmTKq2IgcOv0DHx9gfTyFYsc29YnbVLrwdc6ZfOCeWPC4sh8dBy8vC95rYXd4J18pglbJ_2MPAkzhz2GThjv_Aw4McWoRAXDhUa0-W4iWpzMyEWWGUkJu6-gSfMLWs3Cbm/s640/20200209_110512.jpg" width="640" /></a></div>
<br />
A spider catches up to Auzbog, with the free bat swarm closing in.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinWqqYLPQf5_77wbusftUOoHSHIUi0EsQSC8Zg0hYuqsEI4ynK3WonDN9meUFC3_WN576ZTvYsHcZndfisWnzrI0h0adlZfT8fi7bdzp0EKu1CJFQU3iG-6th-8B7zJ9Sag_IhYcZBEG-L/s1600/20200209_110610.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinWqqYLPQf5_77wbusftUOoHSHIUi0EsQSC8Zg0hYuqsEI4ynK3WonDN9meUFC3_WN576ZTvYsHcZndfisWnzrI0h0adlZfT8fi7bdzp0EKu1CJFQU3iG-6th-8B7zJ9Sag_IhYcZBEG-L/s640/20200209_110610.jpg" width="640" /></a></div>
<br />
The brown spider turns its attention to Auzath, and the eight legs easily carry him into charging range.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGAaT1SOvqzealcyelMXJss23gBjzJCzP_1DP0L6gGsLQWVhSwvHNpFUrzM2hzmCNmM0Tf5JohCKDCSXpTDcSEo8hwle3XFUlm74cK4FPY-oKkr0SgyYcrHx-hIyQroAJtkIOsDFmHi43o/s1600/20200209_110617.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGAaT1SOvqzealcyelMXJss23gBjzJCzP_1DP0L6gGsLQWVhSwvHNpFUrzM2hzmCNmM0Tf5JohCKDCSXpTDcSEo8hwle3XFUlm74cK4FPY-oKkr0SgyYcrHx-hIyQroAJtkIOsDFmHi43o/s640/20200209_110617.jpg" width="640" /></a></div>
<br />
Finally achieving his goal, Murog causes a Wound, and strikes down the last remaining bat.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnJqPalf_enrGvoRa97JxUxqjLEeb1pgtJz-Zfh-DyO0k0qwBtZZcFtAYn5PuSA9gI7hUys4X_YEI6JU045hcc5AaunEoWrjQ1ut2mqUZHzESHtQmh_iRUtdMYN1cUKW1FIa2NWJ61izBX/s1600/20200209_110914.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnJqPalf_enrGvoRa97JxUxqjLEeb1pgtJz-Zfh-DyO0k0qwBtZZcFtAYn5PuSA9gI7hUys4X_YEI6JU045hcc5AaunEoWrjQ1ut2mqUZHzESHtQmh_iRUtdMYN1cUKW1FIa2NWJ61izBX/s640/20200209_110914.jpg" width="640" /></a></div>
<br />
His triumphant evil laugh is cut short by Auzbog's scream as spider fangs sink deeply into his arm.<br />
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<br />
Auzath manages to beat back the spider, postponing the inevitable.<br />
<br />
Turn 8<br />
The turn opens with a replacement bat swarm arriving next to Auzath.<br />
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<br />
Murog shoulders his bow and trudges eastward, chagrin on his mind as a spider and bat swarm rush to meet him.<br />
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Auzath attempts to run, but is easily caught by the brown spider and the newly arrived bat swarm with a second spider approaching.<br />
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Unsurprisingly, the spider and bat swarm are successful in their duel, and Auzath joins his companions on the dark floor of the forest.<br />
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Following the precedent of the earlier game, Murog succumbs to his impending doom, and is removed as a casualty. In the second half of Scenario 1, the beasts reign supreme in their gloomy domain.</div>
Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-22450821292733338942020-02-10T13:11:00.000-05:002020-02-11T14:12:56.530-05:00Scenario 1 - Durin's Folk<div class="separator" style="clear: both; text-align: center;">
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The Squalin and his dwarves are the first to start their trek through Mirkwood and begin in the northwest portion of the map. Their opposition emerges from the trees in the form of two Giant Spiders, two Wild Wargs and one Bat swarm. Here is the board at the beginning of the game. The rules for the scenario can be found <a href="https://bensminis.blogspot.com/2020/02/scenario-1-rules.html">here</a>.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfaMDGLBpp9HechvHz61jSf2ovGhCsmQ9Dfl5w7qexCddIH7U-1oFIAB3UDaFmTwfkNiQ978WzdTZw3CCmcdQhHXcWNQD_sxFFzkutbdbXzFjaLH0tskYt2S_diQLzbtv8lKGQhzIMznY/s1600/20200209_093307.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfaMDGLBpp9HechvHz61jSf2ovGhCsmQ9Dfl5w7qexCddIH7U-1oFIAB3UDaFmTwfkNiQ978WzdTZw3CCmcdQhHXcWNQD_sxFFzkutbdbXzFjaLH0tskYt2S_diQLzbtv8lKGQhzIMznY/s640/20200209_093307.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">South to north</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtxHWejzTI95cgWe3Obh9ItcBiFsU1s6k_xmEWFoDqxkCl1vQrF8ofeCb1t2L-yYAt7z2TlkTgQr6dTG7aTREzxlFC3qop5_nWCXSMYr__xqHxe63lMuBk6Wq3MUqcQDy-rQTSud6FjPUY/s1600/20200209_093317.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtxHWejzTI95cgWe3Obh9ItcBiFsU1s6k_xmEWFoDqxkCl1vQrF8ofeCb1t2L-yYAt7z2TlkTgQr6dTG7aTREzxlFC3qop5_nWCXSMYr__xqHxe63lMuBk6Wq3MUqcQDy-rQTSud6FjPUY/s640/20200209_093317.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">North to south</td></tr>
</tbody></table>
Turn 1<br />
The dwarves largely hold their position this turn, with the residents of Mirkwood taking up the hunt. The closest spider charges Kilur, its fangs twitching menacingly.<br />
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<br />
Disaster strikes early, as the spiders fangs bite deeply into Kilur's arm, and the dwarf goes down. <br />
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Turn 2<br />
Here is the board at the beginning of the turn.<br />
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<br />
The dwarves move forward, engaging the spider that felled Kilur and skirting between it and a pile of rocks.<br />
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The beasts retaliate with one of the wargs charging Twiggi the archer, the bat swarm swarming Duri and the second spider charging Bofin.<br />
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<br />
Combat goes decidedly against the dwarves this turn. Bofin is driven back, narrowly avoiding the fangs of a spider and Duri is enveloped in an angry, squeaking cloud of wings and fangs, though his armor protects him. Twiggi also loses his duel but manages to dance back from the snapping jaws of the warg. Squalin does not fare as well as his fellows and falls to the ground with spider venom coursing through his body.<br />
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<br />
Turn 3<br />
The turn opens with the dwarves almost surrounded by the beasts.<br />
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<br />
Most of the dwarves throw themselves into combat, but Twiggi strikes out through the dense patch of trees.<br />
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<br />
One of the wargs races around the large pile of rocks, looking to cut off the escape of any dwarves that broke through. The other joins the combat against Filur.<br />
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This turn, the fighting is inconclusive. Bifin and Bofin lose their duel with a spider, but neither is injured. Similarly, Kilur loses to the Bat Swarm, but continues to avoid injury. Filur defeats his foes, but his axe blade is deflected by a waving spider leg.<br />
<br />
Turn 4<br />
Here is the board at the beginning of the turn, with the dwarves bracing to fight for their lives.<br />
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<br />
Twiggi comes down to join the fight against the bat swarm, and the flanking warg races around to capture his attention.<br />
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<br />
Twiggi fights off the warg, but his bow fails to more than bruise the creatures hide. Duri again loses to the bats, but continues to keep his skin and beard intact. Filur is overwhelmed as the spider pounces and slams him to the hard floor of the forest. The other spider snaps at Bifin, but the dwarf danced back out of the way. Bofin swings his bow at the second warg and it falls back, eyes blazing with rage.<br />
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<br />
Turn 5<br />
The dwarves grit their teeth, desperate determination on their faces.<br />
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<br />
Twiggi and Duri strike out again through the trees, and Bifin and Bofin try to buy them some time by attacking the bats and one of the spiders.<br />
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<br />
The unengaged spider and warg charge Bifin and Bofin respectively, while the other warg attacks Twiggi.<br />
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<br />
Twiggi loses his duel with the warg, but the beast's teeth bite only armor. Bifin expends a point of Might, and defeats the bats and spider pressing him. A savage bash from his bow leaves an ichorous rent in the spider's carapace leaving it with one remaining Wound. Bofin has no such luck, but avoids any serious harm from the other spider and warg.<br />
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<br />
Turn 6<br />
The dwarves redouble their efforts, Twiggi and Duri charging the warg, and Bofin and Bifin charging the bat and a spider, respectively.<br />
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<br />
The unengaged spider and warg charge back in, and the combat for the turn continues.<br />
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<br />
Duri and Twiggi defeat their warg but are unable to cause any wounds. Bofin expends a point of his own Might to defeat his opponents and causes a wound to the spider. Unfortunately, Bifin's luck (and Fate) run out and he falls to the spider.<br />
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<br />
Turn 7<br />
The situation for the dwarves is bleak as the turn opens.<br />
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<br />
Bofin attacks the bats, while Duri and Twiggi run as fast as their legs can carry them.<br />
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<br />
Sadly, dwarven legs are no match for those of wargs or spiders, and they are brought to battle.<br />
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<br />
Dwarven fortunes go from bad, to worse. Bofin falls to the snapping jaws, waving legs and squeaking fangs of the beats. Duri drives back the warg harrying him, but is unable to slay it. Twiggi is brought down by the spider and his flight comes to an end.<br />
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With Duri being the sole remaining member of the party, we decided that the game was basically all over except for the dieing, and he was removed as the final casualty. Thus the first half of Scenario One comes to a brutal close. Next up, are the forces of the Fist of the Eye. Stay tuned...Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-40215874410059635472020-02-09T23:12:00.001-05:002020-02-10T11:15:34.187-05:00Scenario 1 Rules<div dir="ltr" id="docs-internal-guid-20206c27-7fff-ba2f-6078-67d56c07d285" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">Scenario 1 - Through the Woods</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The company is journeying through Mirkwood on their way to the Emyn-nu-fuin and the lost </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">dwarven hold. This part of the forest is wild and unfriendly, and the howls of wargs and the </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">chittering of spiders can be heard from the gloom beneath the trees.</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Layout-</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The board should feature lots of trees and rough terrain (boulders, hills, etc.) representing </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Mirkwood. Trees and clusters of rocks also serve as “lairs” for the beasts of the wood. There </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">should be at least four to six lairs on the board.</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Starting positions-</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The player controlling the battle company deploys his company anywhere within 6” of the western </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">board edge. The player controlling the Beasts of Mirkwood rolls 1d6 for each lair and receives </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">the following models based on the die rolls:</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">1-2 Spider (Roll again, 1-4 Giant Spider, 5-6 Mirkwood Spider)</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">3-4 Wild Warg</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">5-6 Bat Swarm</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The beasts are deployed in base contact with a Lair, though not more than one per lair.</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Objectives-</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The Battle Company must move as many models as possible off the eastern board edge while </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">the other player, controlling the beasts, tries to stop them.</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The game continues until the Battle Company has no more models on the board, either due to </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">casualties or models exiting the board</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Special Rules-</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Lairs: Each cluster of trees or grouping of rocks is considered a “lair”. At the end of any turn in </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">which a beast is removed from play, the controlling player rolls 1d6 and deploys the replacement </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">beast in base contact with an unoccupied lair.</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Beast Tamer: The battle company can earn extra Influence Points based on the number of</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"> beasts they slay</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2-3 +1</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">4-5 +2</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">6 or more +3</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Victory Conditions-</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Victory: the company is unbroken and moves remaining models off the board</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Draw: the company is broken, but some models exit the board</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Defeat: no models exit the board</span></div>
Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com1tag:blogger.com,1999:blog-8082427384681724554.post-17295883018705608572020-02-09T23:11:00.002-05:002020-02-09T23:11:31.402-05:00New CampaignGood evening and Happy (late) New Year!<br />
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We're going to try playing a campaign I put together (and hopefully have some more regular games). Not sure how it's really going to go since I haven't tried making my own scenarios yet, but we'll find out I suppose. Here is the intro to the campaign:<br />
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<div dir="ltr" id="docs-internal-guid-1747a7cd-7fff-2398-8207-83a32acfd642" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">The Lost Hold</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Long before the present time, a dwarf hold was established in the Mountains of Mirkwood. After a period of peace and years of prosperity, some calamity befell the dwarves and the hold was abandoned. Some of the refugees eventually made their way to other dwellings of the dwarves and became a part of those kingdoms and the hold eventually faded from knowledge. After sifting through recently re-discovered records, the company has been directed to locate and enter the hold, in an attempt to secure powerful artifacts that may still be within. The rival company has somehow gotten wind of this attempt, and has resolved to get there first.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><span style="font-family: Georgia, "Times New Roman", serif;">It was designed with our current companies (Khazad-Dum & Mordor) in mind, but should be generic enough for anything. I'll be posting the scenarios as I've written them prior to the games, then once they are done, I'll add some thoughts to them as comments.</span></span></div>
Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-9968726924596610162019-04-14T10:17:00.002-04:002019-04-15T10:13:13.296-04:00Chasm<div class="separator" style="clear: both; text-align: left;">
Pretty basic, just two layers glued together, the bottom painted black and the top more of a grey. I probably should have made the grey a little lighter of a shade since I feel like there isn't enough contrast, but oh well. I added a few patches of gravel, and a couple of pebbles just to give it a little more texture.</div>
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Figured it could be useful in mountain or dwarf hold scenarios.</div>
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-21679965693558706252019-04-13T12:08:00.002-04:002019-04-13T12:08:43.646-04:00Battle Companies: Rescue - Mordor vs Durin's FolkFollowing the disastrous battle with the troll, Bifin, Filur and Kilur find themselves separated from their fellows while trying to regroup.<br />
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To their consternation, the Fists of the Eye suddenly appear before them, with their own company nowhere to be found. The dwarves brace themselves, and hope they can hold out long enough for help to arrive.<br />
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Turn 1 - Evil<br />
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The evil company charges forward, but comes up slightly short of being able to curtail the dwarves flight.<br />
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<br />
Taking the opportunity, Bifin and his fellows fall back to the north as quickly as their stubby legs can carry them. Auzath, Guldursh and Murog fire their bows, but no hits are scored.<br />
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<br />
With the end of the turn, Bifin's spirits rise with the arrival of Squalin and the other members of the company.<br />
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<br />
Turn 2 - Good<br />
<br />
The dwarves get Priority this turn, and the two groups rush to reunite. Bofin and Twiggy advance slowly, keeping their bows ready.<br />
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<br />
The orcs continue their advance. Auzath makes a full move and crouches in the lee of a large pair of upthrust stones. Guldursh and Murog find the range and score hits with their bows, but the dwarves armor protects them.<br />
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<br />
Turn 3 - Good<br />
<br />
The dwarves keep priority this turn, and create a convex formation with the two archers on the wings.<br />
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<br />
The orcs keep up their advance and narrow the gap between the two forces.<br />
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<br />
Twiggy draws first blood of the match, and fells Krugac with a well aimed arrow.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD3PNd2o524i7dzQiimCzUCYwQC6UhVCLfDNFXNM6fikIYweAuq88Rt1N3OgOhlDov0fFreOkHsPzXiO3BRQznQewy2UV-Ch6LAF0kdHY3mfRTvJN41Lg9Z9gSwRU5U1PwC4DgTLXuW9ob/s1600/20190407_112923.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD3PNd2o524i7dzQiimCzUCYwQC6UhVCLfDNFXNM6fikIYweAuq88Rt1N3OgOhlDov0fFreOkHsPzXiO3BRQznQewy2UV-Ch6LAF0kdHY3mfRTvJN41Lg9Z9gSwRU5U1PwC4DgTLXuW9ob/s640/20190407_112923.jpg" width="640" /></a></div>
<br />
Turn 4 - Evil<br />
<br />
Here is the board at the beginning of the turn.<br />
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<br />
The Fists gain Priority this turn, but Squalin declares a Heroic Move and the dwarves fall back slightly and straighten out their line.<br />
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<br />
The orcs complete their charge, and the lines clash. The orc bowmen continue to advance up the flanks, Guldursh and Murog moving along the shore of a small pond.<br />
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<br />
The two Lieutenants meet, Gracbaush and Squalin coming face to face across the battle lines.<br />
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<br />
Unfortunately for evil, the fighting goes against them this turn. Gracbaush drives back Squalin, but his pick skates off the thick armor. Bifin sends Uthragh to the ground after a stout blow. Auzbog fails his Fate check, and is felled by Kilur. Ogzit is also defeated, but he is able to pass his Fate check and shrug off the wound.<br />
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<br />
Turn 5 - Evil<br />
<br />
Evil gets Priority this turn, and the lines clash back together.<br />
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</div>
Twiggy draws back his bowstring and releases an arrow in one smooth motion. The shaft finds its mark, and Auzath drops.<br />
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<br />
Bifin slams his bow down onto Bolgash's head, and the orc drops like a felled tree. Gracbaush expends his Might point to defeat Filur, but the dwarf's armor keeps him from harm.<br />
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<br />
Turn 6 - Good<br />
<br />
Priority switches to the good company this turn, but Duri's nerve fails and he is unable to charge Zorzagar. Kilur summons the necessary courage and engages the Black Numenorean. Squalin throws an axe at Gracbaush as he charges, but fails to do damage.<br />
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Bifin spends a Might point and defeats Murog, but his blow fails to damage. Filur has more luck, and Ogzit falls to the ground. At the conclusion of the turn, the evil company is now Broken!<br />
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Turn 7 - Evil<br />
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The evil company has Priority this turn and Gracbaush, Shuglogh, Guldursh, and Murog waste no time in fleeing for safety. Zorzagar is the only member of the company left to face the wrath of the dwarves. Bifin declares a Heroic Move, and uses the opportunity to move away. Gritting his decaying teeth, Zorzagar charges Twiggy.<br />
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The remainder of the dwarves pass their courage checks, and surround the black robed warrior.<br />
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In fairly predictable fashion, Zorzagar is driven to the ground beneath a rain of blows and the match comes to an end.<br />
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Aftermath<br />
<br />
Only the evi; company must roll for wound recovery, and it is a slightly mixed bag. Ogzit receives Just a Scratch, but re-rolls and makes a Full Recovery. Auzbog receives an Old Battle Wound, and Uthragh and Krugac both are Injured and must sit out the next battle. Bolgash, Auzath and Zorzagar all make Full Recoveries.<br />
<br />
Duri and Filur both roll on their advancement charts, but there is no effect. Both Bifin and Ogzit each gain a point of Might, and Uthragh receives a Hero in the Making result. Shuglogh rolls, but receives No Effect.<br />
<br />
The dwarves hold onto their Influence points this time, but the Fists expend four points to receive Barsh, an Orc bearing a two-handed weapon.<br />
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I was a bit disappointed in the results of this one. I had hoped I could at least delay the hero's escape and maybe cause a casualty or two before the rescue part arrived, but it was not to be. The dwarves continue their trend of outlasting my orcs, and I'm thinking I really need to invest in something to give their courage a bit of a boost...Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-62050607367950280782019-04-09T11:11:00.001-04:002019-04-11T10:29:25.054-04:00Battle Companies: Tame the Beast - Mordor vs Durin's Folk<div class="separator" style="clear: both; text-align: left;">
A short time has passed since their previous encounter, and the battle companies are once again out patrolling the wilderness south-east of the east gate to Khazad-dum. Happening separately across a fresh trail of destruction, both companies have tracked the trail to its source and spy a Cave Troll in a clearing.</div>
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The dwarves deploy first, Squalin and his company setting up near a fallen statue to the north of the troll.<br />
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Gracbaush is still recovering from the previous encounter, Ogzit is in temporary command. The orcs deploy in a east-west line south of the troll, with Guldursh and Auzath on the slope of a small hill.<br />
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Here is the overall board at the beginning of the game.<br />
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<br />
Turn 1 - Good<br />
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The troll spies the orcs first, and bellows with rage as it charges to attack.<br />
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The dwarves advance cautiously behind the troll, keeping their distance.<br />
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The orcs begin to split their forces, with the spears moving into supporting positions and Ogzit and Drugac moving to flank. Murog hits the troll with an arrow, but the shaft simply skates off the beast's hide.<br />
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Turn 2 - Good<br />
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The troll smashes its way into combat, charging combat with Auzbog and Uthragh.<br />
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Squalin and his dwarves continue their advance, watching warily to see what happens south of them.<br />
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Ogzit and Drugac are taken aback by the ferocity of the troll's charge, and fail to muster the nerve to charge the creature. One of the dwarves manages to hit Drugac with an arrow, but it fails to cause any harm. The orcs fire back, but score no hits.<br />
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The Cave Troll easily wins the duel, and casually smashes Uthragh into the dirt.<br />
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<br />
Turn 3 - Evil<br />
<br />
The troll charges Auzbog, and this time Ogzit and Drugac join the melee.<br />
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<br />
Squalin and his comrades move forward, content to let the troll eliminate their competition. Arrows fly back and forth, but neither side causes any wounds.<br />
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<br />
Ogzit and Drugac's courage prove to be their undoing, as both felled by savage blows from the monster.<br />
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<br />
Turn 4 - Good<br />
<br />
The troll turns back to Auzbog, eyes red with berzerk rage.<br />
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<br />
Squalin and his company largely hold their positions, though the archers advance to catch up slightly.<br />
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<br />
Bolgash comes to Auzbog's aid and they actually manage to defeat the troll, though none of them are able to hurt it.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7jg8UdWmMTDrNimNyvBxkd2sdwlKddYvTnXPM9DqUpRjnVHsTkmhScrPb0yQUfRuQxeXANZU9oIvOIt70YgxF7GS0Dds1Ufjv33JFzqNPy02BAx6f5gDcTpi6_Eq1sH4Kg5eB0sbKvu6m/s1600/20190407_095816.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7jg8UdWmMTDrNimNyvBxkd2sdwlKddYvTnXPM9DqUpRjnVHsTkmhScrPb0yQUfRuQxeXANZU9oIvOIt70YgxF7GS0Dds1Ufjv33JFzqNPy02BAx6f5gDcTpi6_Eq1sH4Kg5eB0sbKvu6m/s640/20190407_095816.jpg" width="640" /></a></div>
<br />
Turn 5 - Good<br />
<br />
This turn, the troll turns to Bolgash.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO_2kC3RriS_27iiP5_iQi68ELNumZ647l-UC8pTfgnYqspKmXqybuiHlqNCizHRQxX7z-IPBeQRUpyYxm3CkoxiCeMAzhuL3StPSjtiQGQlUJPO5PFOIYa1ey8DoUaadZCJX7xJrMLIEt/s1600/20190407_100107.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO_2kC3RriS_27iiP5_iQi68ELNumZ647l-UC8pTfgnYqspKmXqybuiHlqNCizHRQxX7z-IPBeQRUpyYxm3CkoxiCeMAzhuL3StPSjtiQGQlUJPO5PFOIYa1ey8DoUaadZCJX7xJrMLIEt/s640/20190407_100107.jpg" width="640" /></a></div>
<br />
Squalin resumes his advance, closing in on the carnage.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUjGFGaZmDxIfhMz3pEC1i5W953sNL1VIfDffXdTQFTl9UA8LLhtJGOLJEgVN3QYLSt9fLOBdJVIOl1IHHeqRcTeXQC-bKDM2SAxckSS8XsshLQ0NdOxpCkNrFhvpCGAHjsmBVwCYo97aY/s1600/20190407_100152.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUjGFGaZmDxIfhMz3pEC1i5W953sNL1VIfDffXdTQFTl9UA8LLhtJGOLJEgVN3QYLSt9fLOBdJVIOl1IHHeqRcTeXQC-bKDM2SAxckSS8XsshLQ0NdOxpCkNrFhvpCGAHjsmBVwCYo97aY/s640/20190407_100152.jpg" width="640" /></a></div>
<br />
Auzbog musters his courage, and re-engages the troll. Together, they are again able to defeat the troll, but have a similar lack of success in wounding it.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMiQFpidAF6SZ9RUJVYKcjIxdA7my0WVBheiqhe4LfhWIaSGyWqLdBDdkAPuEBDjPCF23QK8f6g339uIisly6Na-VkoqolcBfWR2QwxPeLbWkozfJsnd_0cgq5FOItG6lkIORom3sZhbrS/s1600/20190407_100212.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMiQFpidAF6SZ9RUJVYKcjIxdA7my0WVBheiqhe4LfhWIaSGyWqLdBDdkAPuEBDjPCF23QK8f6g339uIisly6Na-VkoqolcBfWR2QwxPeLbWkozfJsnd_0cgq5FOItG6lkIORom3sZhbrS/s640/20190407_100212.jpg" width="640" /></a></div>
<br />
Turn 6 - Evil<br />
<br />
The troll charges Bolgash again, and Auzbog expends a Will point to bolster his Courage to join the fight. Squalin leads his warriors around a small rock outcrop, closing in on the action.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjibFcvPoQwvPb50ni6Q2zER60ziGD-cwvk7A2CxEg7H7CBgIBTjcarX0PoS5i69ukVWuxsEDK6wG8tpgRCv7kVoK6HKYW2Mnj5DRvslIsxD7amJjJG22J6W1bz6dgq6XymyNGdAwQPKhJQ/s1600/20190407_100542.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjibFcvPoQwvPb50ni6Q2zER60ziGD-cwvk7A2CxEg7H7CBgIBTjcarX0PoS5i69ukVWuxsEDK6wG8tpgRCv7kVoK6HKYW2Mnj5DRvslIsxD7amJjJG22J6W1bz6dgq6XymyNGdAwQPKhJQ/s640/20190407_100542.jpg" width="640" /></a></div>
<br />
Auzbog's luck runs out, as both he and Bolgash are felled by savage strikes. The Evil company is now Broken.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDq4iNEu_UFtdd9s7-LGuIkHvNPMmGUzFGbFEsr1qPe_K2McQLx_8mFESnO-E3qFvADYQ8saLBY_zDfGMRHIRRmurywvNO04kketn0w3QAdf8bk_Bb5MXmXd4eyo1AANt3vKdSBe1YGnET/s1600/20190407_100804.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDq4iNEu_UFtdd9s7-LGuIkHvNPMmGUzFGbFEsr1qPe_K2McQLx_8mFESnO-E3qFvADYQ8saLBY_zDfGMRHIRRmurywvNO04kketn0w3QAdf8bk_Bb5MXmXd4eyo1AANt3vKdSBe1YGnET/s640/20190407_100804.jpg" width="640" /></a></div>
<br />
Turn 7 - Evil<br />
<br />
Evil has priority this turn, but the troll leaves no time for Shuglogh to react. Auzath and Murog flee the field, leaving Guldursh on the hill.<br />
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<br />
Unsurprisingly, the troll contemptuously finishes off Shuglogh.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKLmwynI7EL9fnMsiw6ZzvbZ1t-ylwvCzMO-Lj_9R2OIGcoMrzOiOTG7DLVLjE2F_EnkNOA1paez0BrQdNvR1ugL7I9VAwHBtAyR2tVa2AnIPl3BedoiftPHi3Q9hbtSF5ZxTxVftAL2dc/s1600/20190407_101158.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKLmwynI7EL9fnMsiw6ZzvbZ1t-ylwvCzMO-Lj_9R2OIGcoMrzOiOTG7DLVLjE2F_EnkNOA1paez0BrQdNvR1ugL7I9VAwHBtAyR2tVa2AnIPl3BedoiftPHi3Q9hbtSF5ZxTxVftAL2dc/s640/20190407_101158.jpg" width="640" /></a></div>
<br />
Turn 8 - Good<br />
<br />
Perhaps seeing the writing on the wall, Guldursh wastes no time in following his fellows and fleeing the field, leaving no evil models on the board. The troll changes direction, and charges Kilur and Ziri.<br />
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<br />
Squalin and Duri easily pass their Courage checks, and move to aid their comrades. Unfortunately, they are overpowered and Duri falls.<br />
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<br />
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</div>
Turn 9 - Troll<br />
<br />
Squalin is re-engaged by the troll. Kilur moves to help, but Ziri fails his courage and stands frozen in place. Bofin and Bifin move around a rock pile, working to come to the aid of their friends.<br />
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<br />
Squalin is defeated again, and is forced to spend a Fate point to avoid injury.<br />
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<br />
Turn 10 - troll<br />
<br />
The troll charges into battle with Squalin again, hoping to finish off the dwarf.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzMoBisWtlnWXYD-TY3bGh5MdnZkdmtIUPeaPV9VBUOsO2HvJBKcvJMabyhkNUMNqDng3Ql26d0-TUBD3XBvJVYEQbP2zKFmbetaWFdWhRD9NWg7AATDfmNNZZpeU65GyowRVBqbuUOWnP/s1600/20190407_102014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzMoBisWtlnWXYD-TY3bGh5MdnZkdmtIUPeaPV9VBUOsO2HvJBKcvJMabyhkNUMNqDng3Ql26d0-TUBD3XBvJVYEQbP2zKFmbetaWFdWhRD9NWg7AATDfmNNZZpeU65GyowRVBqbuUOWnP/s640/20190407_102014.jpg" width="640" /></a></div>
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</div>
<br />
Ziri again fails his courage check, though Bifin passes his and comes to Squalin and Kilur's aid.<br />
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<br />
The troll wins the duel, and Squalin falls. Bifin also takes a wound, but successfully passes his Fate check.<br />
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<br />
Turn 11 - troll<br />
<br />
The troll opens the turn by charging Kilur, the dwarf bracing himself for the assault.<br />
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<br />
Bofin and Bifin rush to his aid, but Ziri is again unable to master his fear.<br />
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<br />
The troll will not be denied, and Kilur goes down.<br />
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<br />
Turn 12 - troll<br />
<br />
The troll now turns his attentions to Bifin, and this time both Ziri and Bofin fail to charge the troll.<br />
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Bifin becomes the latest casualty of the troll's rage, slamming to the ground with sickening force.<br />
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<br />
Turn 13 - Troll<br />
<br />
Ziri's time is up, as the troll turns to him. Regaining his nerve, Bofin rushes to help. Unfortunately for the dwarves, the troll finishes off them both and releases a celebratory bellow.<br />
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Aftermath<br />
<br />
Ogzit receives the Wounds of a Hero result, and nets an additional three Influence points for the Fists. Auzbog and Uthragh both make Full Recoveries, but Drugac has breathed his last, becoming just another skull on the troll's belt. Shuglogh, Bolgash, Auzath, Guldursh and Murog all emerge no worse for wear from the encounter.<br />
For the dwarves, Squalin receives a Just a Scratch, which is resolved to a Full Recovery. Bofin receives a Protected by the Valar result, and an aura of calm and tranquility washes over him. Bifin, Duri and Kilur make Full Recoveries, but Ziri is Injured, and must sit out the next game.<br />
<br />
No members of the evil company have enough experience to roll on the charts this game, but Duri rolls and receives no effect. Bifin is luckier, and receives a bonus to his Shoot value, bringing it to 3+.<br />
<br />
The evil company receives two reinforcements, Zorzagar, a Black Numenorean, and Krugac, a two-handed Orc Warrior and Drugac's nephew. He had originally come to collect money Drugac owed him, but elected to stay after learning his beloved uncle had been squashed by the troll.<br />
The dwarves also receive a new member of their company, Twiggy, a dwarven archer.<br />
<br />
I had been interested in playing this scenario for a while, as it looked like a fun change from the usual, so I was excited when we rolled this one for the first battle. I got the option to move the troll first, and elected to send it toward my company, hoping to risk the damage to my company but secure the kill on the troll. I had anticipated that this would not be easy, but little did I know that the troll would end up annihilating both of our forces. I thought if I could swarm it, superior numbers would help me wear it down, but the troll said "I see your numbers, and raise you a Fight 6". The couple times I did manage to win, my orcs just couldn't get a wound in. I was slightly amused to see the dwarves have similar problems, though their armor did slow the troll down slightly. Even still, it was a fun fight.Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-45527398603861453582019-04-07T01:15:00.002-04:002019-04-07T01:15:51.942-04:00New ForestsNothing major, but I finally got around to making some new woods/tree formations. One larger, five tree forest, and a smaller three tree wood.<br />
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Pretty simple. Painted the base brown, glued the bases of the tree armatures to it, then painted on a coat of thinned PVA. Covered the bases with Fine Turf, and let dry for about 12 hours. Once dry, shook off the excess turf and attached the tree armatures. Decided not to add any clutter, mainly to make it a little easier to move around any models that might happen to be inside the wood.Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-45543704495897102302019-03-14T09:09:00.001-04:002019-03-18T13:15:26.271-04:00Battle Companies: Secure the Squalin - Mordor vs Durin's FolkAfter the disastrous skirmish at the orc camp and with morning's dawn, the dwarves are aghast to discover that their Lieutenant, Squalin is missing. Vowing to recover their fallen leader, the dwarves split up to search the wilderness. Unfortunately, the Fist of the Eye is also on the hunt, hoping to finish the dwarf off for good.<br />
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Here is the overall layout of the board, with the incapacitated dwarf in the center. First from west to east, and then from south to north.<br />
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<br />
<br />
Turn 1 - Evil<br />
<br />
The Fists are the first to act. Gracbaush and Ogzit both arrive from the west, Bofin and Filur arriving just seconds later and only a few yards north.<br />
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<br />
Drugac and Auzath shoulder their way out of the wilderness from the south casting baleful glances around the landscape.<br />
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<br />
On the east edge of the battlefield, Guldursh grips his bow in eager anticipation with Duri just north.<br />
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<br />
Bolgash and Auzbog complete the evil deployment in the north.<br />
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<br />
Still struggling to make their way to the area, Uthrag and Shuglogh are yet to arrive. On the good side, Kilur and Bifin have also failed to show up this turn.<br />
<br />
Turn 2 - Good<br />
<br />
Priority shifts this turn, and Duri hurries to engage Guldursh before the latter has a chance to retreat or loose an arrow. Attempting to make up for lost time, Uthrag arrives just to the south.<br />
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<br />
To the west, Bofin and Filur rush toward Squalin as fast as their stumpy legs can carry them. Gracbaush and Ogzit easily catch up to the dwarves, while behind them Shuglogh and Bifin make their appearance.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTnrQgUxtxEBE4rSt8bx5JI-qrlfIh7RhoBcaa4fRFtEYfQzx1V97HRLTSNil_VKtBCm3aSkUK-1hN74mpNpiP8ePyl1QIfOBJCaWiMrmuQo3hpUbKufTGsyYC9GOBkAWFJXF-RpvPSOxH/s1600/20190303_104800.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTnrQgUxtxEBE4rSt8bx5JI-qrlfIh7RhoBcaa4fRFtEYfQzx1V97HRLTSNil_VKtBCm3aSkUK-1hN74mpNpiP8ePyl1QIfOBJCaWiMrmuQo3hpUbKufTGsyYC9GOBkAWFJXF-RpvPSOxH/s640/20190303_104800.jpg" width="640" /></a></div>
<br />
Completing the movement phase, Kilur arrives from the south, only to see Drugac and Auzath rushing off to the north. Bolgash and Auzbog make thier way to the center from the north. Here is the overall status after movement.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkVOEJdFwBSyRx3AWtvSQP9_Xj6Ym7kNxXEM8ZzHTsHk8r3Q3fEy_XNkd4CNlIW2fvdsf0ouCJ4wGbxKUfc6y47U5mS7HSSKavFXRkyrhsFNWAv2U856LYfKmmaDz3Qe-vXcJj__VZs3TX/s1600/20190303_104809.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkVOEJdFwBSyRx3AWtvSQP9_Xj6Ym7kNxXEM8ZzHTsHk8r3Q3fEy_XNkd4CNlIW2fvdsf0ouCJ4wGbxKUfc6y47U5mS7HSSKavFXRkyrhsFNWAv2U856LYfKmmaDz3Qe-vXcJj__VZs3TX/s640/20190303_104809.jpg" width="640" /></a></div>
<br />
Duri loses his duel with Guldursh, but takes some comfort in the fact the he is unharmed, and pushed back in the direction he wishes to go.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTg5fTq8VSr_M85yRo-23BvRIi5KFwVLL9v2kUgCSjnpcixri92V8mRTDh3ixJ6oYP9YeuDIdOzH602BMVmmTq1DLfBSA6cEI9JkTXgShoicT9x40fwlXBg-ZDES2dmG55jeWGhtxupK_5/s1600/20190303_105019.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTg5fTq8VSr_M85yRo-23BvRIi5KFwVLL9v2kUgCSjnpcixri92V8mRTDh3ixJ6oYP9YeuDIdOzH602BMVmmTq1DLfBSA6cEI9JkTXgShoicT9x40fwlXBg-ZDES2dmG55jeWGhtxupK_5/s640/20190303_105019.jpg" width="640" /></a></div>
<br />
In the west, Gracbaush strikes down Filur with a ferocious blow from his pick. Bofin defeats Ogzit, but the orc manages to skip backward just in time to avoid injury.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA-Kg7lwOA2fDSoWassOxgitNZiZpeLCunTxkWFez5BvWDh8ph1_6-v8_dc6WXQJVdPRuVidOZmTX_JTVlCg9jIsArKR0ExRHJsjfXqNW3a45miX-wQgwCl74IvpX1TzC4G66Uu8ZjTLMY/s1600/20190303_105027.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA-Kg7lwOA2fDSoWassOxgitNZiZpeLCunTxkWFez5BvWDh8ph1_6-v8_dc6WXQJVdPRuVidOZmTX_JTVlCg9jIsArKR0ExRHJsjfXqNW3a45miX-wQgwCl74IvpX1TzC4G66Uu8ZjTLMY/s640/20190303_105027.jpg" width="640" /></a></div>
<br />
Turn 3 - Evil<br />
<br />
Evil regains Priority this turn. Guldursh and Uthrag joining forces against Duri.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Po3gdQCxj-VwVvCpgzDpfqDKPjDcu8pBO1K0EuiLGbk3O9mXcOGVeV6N_HO8tvMRPNwlsIX80QmIC1XpzkzYT2GAcyWzuy76MX2IYnIoiLrijHFHdnqQxfr2bLgCC579QbkU1b5zIZMq/s1600/20190303_105215.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Po3gdQCxj-VwVvCpgzDpfqDKPjDcu8pBO1K0EuiLGbk3O9mXcOGVeV6N_HO8tvMRPNwlsIX80QmIC1XpzkzYT2GAcyWzuy76MX2IYnIoiLrijHFHdnqQxfr2bLgCC579QbkU1b5zIZMq/s640/20190303_105215.jpg" width="640" /></a></div>
<br />
In the west, Gracbaush and Ogzit engage Bofin, while Drugac charges Bifin.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrzS3UwNQNi1z6mjbJ6lMLihtVRyKp09BH21vYz0lEIOPPKz9ni6exKJebboY5IxwT6aUr943GOw_BiC9Psz4ja7NwZwsypR9GMd5Fn9Hw1KXkhKAUh2jU4pDOzW-j3a7mIv2KG-RcMdDT/s1600/20190303_105227.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrzS3UwNQNi1z6mjbJ6lMLihtVRyKp09BH21vYz0lEIOPPKz9ni6exKJebboY5IxwT6aUr943GOw_BiC9Psz4ja7NwZwsypR9GMd5Fn9Hw1KXkhKAUh2jU4pDOzW-j3a7mIv2KG-RcMdDT/s640/20190303_105227.jpg" width="640" /></a></div>
<br />
Drugac and Auzath continue their trek north, with Kilur lagging behind. Bolgash and Auzbog similarly continue south. Here is the board following movement.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy6JclQVyKuSNvTXRkMt5mn_DN24HPlC1DHd3cH1NKZ5HeRnVfmUEdTn2Sw63eKNxt49j4H3gnBNmM_hjx2Scw9Ov6LIz3FmZk8-OryD7zzS_S7N3IVthsnsKBENJl1bCFctvStHCkTQtX/s1600/20190303_105232.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy6JclQVyKuSNvTXRkMt5mn_DN24HPlC1DHd3cH1NKZ5HeRnVfmUEdTn2Sw63eKNxt49j4H3gnBNmM_hjx2Scw9Ov6LIz3FmZk8-OryD7zzS_S7N3IVthsnsKBENJl1bCFctvStHCkTQtX/s640/20190303_105232.jpg" width="640" /></a></div>
<br />
In the turns combat phase, Duri is again defeated and falls back westward, his armor protecting him. The dwarves do better in the west, with Bofin expending a point of Might to defeat Gracbaush and Ogzit, with Gracbaush being forced to spend a Fate point to avoid injury. Bifin, too, spends a Might point, but he successfully strikes down Shuglogh.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1ThK4gsuWS8OFbEWv_QA-9pSYXi_P-7HvsP6Sxmro7KXbmjTu6McfpiNFZO2sDX1uKyuH2fS6Xck_GXMTmiP9ZWpSzVcvkQizq9OKmdeiDQGOgzLj9We4mU6j-jhQTVPKhL0V_fIwUzPN/s1600/20190303_105601.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1ThK4gsuWS8OFbEWv_QA-9pSYXi_P-7HvsP6Sxmro7KXbmjTu6McfpiNFZO2sDX1uKyuH2fS6Xck_GXMTmiP9ZWpSzVcvkQizq9OKmdeiDQGOgzLj9We4mU6j-jhQTVPKhL0V_fIwUzPN/s640/20190303_105601.jpg" width="640" /></a></div>
<br />
<br />
Turn 4 - Evil<br />
<br />
Here is the the battlefield at the beginning of the turn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaqhcqDAKWgnR_1q2mjuovY72d8N4EK4WfnNqohb3-r-hKFHKx9l3oFXFl76G_FnZQkYIuKoyyyhAT0O3nLnd3mbuvMWWbkMqHYY_iAKOkGxlGneYGn1RdxMeROQ_Tkqr39fCy2eMML0EH/s1600/20190303_105624.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaqhcqDAKWgnR_1q2mjuovY72d8N4EK4WfnNqohb3-r-hKFHKx9l3oFXFl76G_FnZQkYIuKoyyyhAT0O3nLnd3mbuvMWWbkMqHYY_iAKOkGxlGneYGn1RdxMeROQ_Tkqr39fCy2eMML0EH/s640/20190303_105624.jpg" width="640" /></a></div>
<br />
The Fists keep Priority this turn, with Gracbaush and Ogzit again attacking Bofin.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggvsdR1HWbuc7gqlMQ_QBdR3_v1v_F3fLEYJJYTJEFOr2Q3sEnu2NBZt8h5LFCxzaOKiKKpqMgrDiECnhfeNGM9SlIZ4n7xDrm-3TJon2XPZNBAEAa4p_d1qIIrP5BggDzpkr06wkmYoml/s1600/20190303_105734.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggvsdR1HWbuc7gqlMQ_QBdR3_v1v_F3fLEYJJYTJEFOr2Q3sEnu2NBZt8h5LFCxzaOKiKKpqMgrDiECnhfeNGM9SlIZ4n7xDrm-3TJon2XPZNBAEAa4p_d1qIIrP5BggDzpkr06wkmYoml/s640/20190303_105734.jpg" width="640" /></a></div>
<br />
Drugac, Auzath, Bolgash, and Auzbog close in on the incapacitated Squalin.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3CXrY1DyNc-3RmnWr1UBh894KbTlcJRbphi8U5lmzGWvzQkpQ6OI1jRbq4vTCd5ZZJ-K77v0qmJosKsXtlaUNVptcNjgkskks1VGCpHT0HszkL7CMCEBTfXpA2WlhplI9-wMdkZ1_76UM/s1600/20190303_105740.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3CXrY1DyNc-3RmnWr1UBh894KbTlcJRbphi8U5lmzGWvzQkpQ6OI1jRbq4vTCd5ZZJ-K77v0qmJosKsXtlaUNVptcNjgkskks1VGCpHT0HszkL7CMCEBTfXpA2WlhplI9-wMdkZ1_76UM/s640/20190303_105740.jpg" width="640" /></a></div>
<br />
Guldursh and Uthrag re-engage Duri, hoping to end his rescue mission pre-maturely.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhchPo9Yyj-8_EO1IRH96wBtxQ8WbVoxqBuFCde5u80uqeqjjDLowPMW4L6I2XIgwMMzHcajUhONfWiL6JoTE8PTPYWnjiG6EZevDHlg8qhK5kc0RKXHcdx010r6jE_FLhEoJRhnS11Inf8/s1600/20190303_105746.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhchPo9Yyj-8_EO1IRH96wBtxQ8WbVoxqBuFCde5u80uqeqjjDLowPMW4L6I2XIgwMMzHcajUhONfWiL6JoTE8PTPYWnjiG6EZevDHlg8qhK5kc0RKXHcdx010r6jE_FLhEoJRhnS11Inf8/s640/20190303_105746.jpg" width="640" /></a></div>
<br />
Bifin rushes to engage Gracbaush, taking some of the pressure off of Bofin.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy5FqeCxHMq_nGM2zjf82E2CFDphfk1X6jqUV4lP-9w59OkU3Vu5f7mEvjfmxwP2yypFvsHNdCT63cGlM7MvCfnsfGRs2Ds5VEr6b5_BWSPb37oIALS-kypL63EBYHLBTqCWby_mTWH4bL/s1600/20190303_105811.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy5FqeCxHMq_nGM2zjf82E2CFDphfk1X6jqUV4lP-9w59OkU3Vu5f7mEvjfmxwP2yypFvsHNdCT63cGlM7MvCfnsfGRs2Ds5VEr6b5_BWSPb37oIALS-kypL63EBYHLBTqCWby_mTWH4bL/s640/20190303_105811.jpg" width="640" /></a></div>
<br />
Duri manages to defeat Guldursh and Uthrag, though his axe stroke goes wide.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJVuweDMHB3mqz3B8eeokdLU3qSENb1H64EhOAzzrGNVd5tb61oVEKEW6QpFFOtqyC_-Xu9zGSTJMv6euxDcgNtXp50cJbRqc7oJfZBrMoIzv1Cgj-J3TIC1amiTlC4qGTq6k-fZcnzMbr/s1600/20190303_110104.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJVuweDMHB3mqz3B8eeokdLU3qSENb1H64EhOAzzrGNVd5tb61oVEKEW6QpFFOtqyC_-Xu9zGSTJMv6euxDcgNtXp50cJbRqc7oJfZBrMoIzv1Cgj-J3TIC1amiTlC4qGTq6k-fZcnzMbr/s640/20190303_110104.jpg" width="640" /></a></div>
<br />
Bifin's attempt to relieve Bofin, while well meaning, is ill-timed as the dwarf goes down from a nasty pick strike. Bofin does use the opportunity to defeat Ogzit, though any damage he causes is only superficial.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoiGn-lNw78STsArYwJlBoM4APUkBnJmanXtsYCci_ZGAwj-krjPiY6RswYUxVF1jNCkrWdl3Dh7rxI-5cKKTl4847i6e652TUe29s20m3ocrLmaX-jf0lm0bk_cm7frrRZi4yqH0rUgsm/s1600/20190303_110059.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoiGn-lNw78STsArYwJlBoM4APUkBnJmanXtsYCci_ZGAwj-krjPiY6RswYUxVF1jNCkrWdl3Dh7rxI-5cKKTl4847i6e652TUe29s20m3ocrLmaX-jf0lm0bk_cm7frrRZi4yqH0rUgsm/s640/20190303_110059.jpg" width="640" /></a></div>
<br />
<br />
Turn 5 - Good<br />
<br />
Good gets priority back this turn and the dwarves struggle forward toward their fallen leader, knowing they cannot completely outpace the orcs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxbVutxznzOs6oL4PBMPUwE7xOupWFaCKuoiDbATKmCK1iwN_QlgcrwYqLl6U-rz41BImzgwbYYeOhSPnLXkVHGU-_wTJvRP7SRLSXP-2_87hnSamTiHBVbXUYGAkix8IarmxKTKfCbD3F/s1600/20190303_110202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxbVutxznzOs6oL4PBMPUwE7xOupWFaCKuoiDbATKmCK1iwN_QlgcrwYqLl6U-rz41BImzgwbYYeOhSPnLXkVHGU-_wTJvRP7SRLSXP-2_87hnSamTiHBVbXUYGAkix8IarmxKTKfCbD3F/s640/20190303_110202.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFrfftoEjm2piwryJnXWNPTk4_AHKGt8WF4ZcQGzMQeV5winqGWjTboll7BMritm7-L0ngU0MvZJKRkY7DuZmxQFjjjhNn1NpP0fMJctTs-33xagMyqgLzYm4AzhxAWb0qej1pPKpg92Fa/s1600/20190303_110208.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFrfftoEjm2piwryJnXWNPTk4_AHKGt8WF4ZcQGzMQeV5winqGWjTboll7BMritm7-L0ngU0MvZJKRkY7DuZmxQFjjjhNn1NpP0fMJctTs-33xagMyqgLzYm4AzhxAWb0qej1pPKpg92Fa/s640/20190303_110208.jpg" width="640" /></a></div>
<br />
Kilur attempts to close the distance on Drugac and Auzath.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE5wCsR6yiVfcmTxcKUjAIc4wFujhr0cDEIsV0usIm31v5FebJsrYfxIzDgYqGcfkzT0J6pBs9UBstIcW3GmR0dgXJaf4p8DH6iycMwfc8KXywphKWHIOKdIsUWjs5DGfc4Ctypm4FjhXe/s1600/20190303_110212.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE5wCsR6yiVfcmTxcKUjAIc4wFujhr0cDEIsV0usIm31v5FebJsrYfxIzDgYqGcfkzT0J6pBs9UBstIcW3GmR0dgXJaf4p8DH6iycMwfc8KXywphKWHIOKdIsUWjs5DGfc4Ctypm4FjhXe/s640/20190303_110212.jpg" width="640" /></a></div>
<br />
Guldursh and Uthrag continue their game of tag with Duri.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnGwSJS_4OKmhob8cxjz09VKkGLDZXRJVG7b_Jw3kDaRkyqVQ2ZdiyOC3y16LDp-nro2Jj5fX-hWB3NW9_rN4gl_aebZ8h2gnpEbkE6yLKz9kS1n5S_iKPf3d5GIMT9KacNGAaSWwjuC3d/s1600/20190303_110333.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnGwSJS_4OKmhob8cxjz09VKkGLDZXRJVG7b_Jw3kDaRkyqVQ2ZdiyOC3y16LDp-nro2Jj5fX-hWB3NW9_rN4gl_aebZ8h2gnpEbkE6yLKz9kS1n5S_iKPf3d5GIMT9KacNGAaSWwjuC3d/s640/20190303_110333.jpg" width="640" /></a></div>
<br />
Uthrag, Drugac and Bolgash surround Squalin, while Auzath turns around and readies his bow.<br />
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<br />
Gracbaush and Ogzit catch back up to Bofin, weapons at the ready.<br />
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<br />
Unsurprisingly, Auzath completely misses his shot at Kilur, and the Fight phase commences. Duri loses his duel, but avoids harm and gains an inch in the direction he was going anyway.<br />
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<br />
Bofin also loses his fight, but is forced to spend his Fate point to avoid a wound at the point of Gracbaush's pick.<br />
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<br />
<br />
Turn 6 - Good<br />
<br />
The dwarves keep Priority this turn, and generally continue to slog their way to the center of the board. Duri keeps moving west, passing between a ruin and some rocky outcrops.<br />
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<br />
Kilur charges into combat with Auzath, gripping his axe tightly in his hands.<br />
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<br />
Bofin actually turns, and and engages his tormentors.<br />
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<br />
Uthrag and Guldursh charge Duri, wondering whether if perhaps they should just lose to stop pushing the dwarf west...<br />
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<br />
Duri does lose his fight, and is pushed west and again the orcs are unable to more then add dents to his armor. Kilur defeats Auzath, but the orc manages to duck just in time. In the west, Gracbaush is clubbed repeatedly by blows from Bofin's bow and the orc falls.<br />
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<br />
Turn 7 - Good<br />
<br />
Here is an overhead view of the battle at the beginning of the turn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaTDfxWAe7I7AHtX3N3kiKtWziUx9NEt9cFhfUUArC4J_kZBM0jP2CedCH1KwwyD3EzNPdC2mRGQWclPfGucqcA4J9DdBEneLew7dZZhiRYRNCpq0g1LE4lwGAQjDGqsQQ2IKLticPt9x9/s1600/20190303_111142.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaTDfxWAe7I7AHtX3N3kiKtWziUx9NEt9cFhfUUArC4J_kZBM0jP2CedCH1KwwyD3EzNPdC2mRGQWclPfGucqcA4J9DdBEneLew7dZZhiRYRNCpq0g1LE4lwGAQjDGqsQQ2IKLticPt9x9/s640/20190303_111142.jpg" width="640" /></a></div>
<br />
Good maintains Priority this turn. Kilur moves north-west, edging closer to Bofin. He trusts that his armor will be enough to protect him from any orcish arrows (assuming they even hit him).<br />
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<br />
Bofin, having now evened the odds, focuses his attention on Ogzit.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8UZaYhoQrmiIriqeU8X1ILdrjggnldNJDJqBNqg1Ykf8cyCfO0WAGR_83sgz0_G9EgOC7aB5x0jieu2aUoVrrqfJ07bt6DKMPTllcyGpLV1lKoEfvfYwYxxUzDq7_gxi9jXgXBD2N4IGk/s1600/20190303_111155.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8UZaYhoQrmiIriqeU8X1ILdrjggnldNJDJqBNqg1Ykf8cyCfO0WAGR_83sgz0_G9EgOC7aB5x0jieu2aUoVrrqfJ07bt6DKMPTllcyGpLV1lKoEfvfYwYxxUzDq7_gxi9jXgXBD2N4IGk/s640/20190303_111155.jpg" width="640" /></a></div>
<br />
Duri, hoping to repeat Bofin's success, throws himself back at his pursuers.<br />
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<br />
Kilur's trust is well founded, as Auzath comes much closer to shooting his own foot, than he does the dwarf.<br />
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<br />
Bofin throws back Ogzit, and the chagrined orc is forced to spend a Fate point to avoid suffering a Wound.<br />
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<br />
Duri does have success, fighting off both Guldursh and Uthrag, though he fails to land a wounding blow.<br />
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<br />
Turn 8 - Evil<br />
<br />
Here is the battlefield at the start of the turn.<br />
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<br />
Evil takes back Priority this turn and the orcs are shaken by the loss of their own leader. Ogzit charges Bofin, and Auzbog stops kicking Squalin to go help his fellow sergeant.<br />
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<br />
Auzath holds his position and reaches for another black feathered arrow.<br />
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<br />
Uthrag and Guldursh rush in to try and keep Duri pinned down.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKjnVzrSo5lLgV5ax2WlRBc7NxbyPzv5Rjba5wWgXCISId1tGpSARMKtEpJmhdQlWskQJaQrrmqRCWiY46hZcXab1tCRZlhoIMHYhMvASFhq6MDErp0QS0dx4eAIK3QPezMfsSL5wqbXEe/s1600/20190303_111731.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKjnVzrSo5lLgV5ax2WlRBc7NxbyPzv5Rjba5wWgXCISId1tGpSARMKtEpJmhdQlWskQJaQrrmqRCWiY46hZcXab1tCRZlhoIMHYhMvASFhq6MDErp0QS0dx4eAIK3QPezMfsSL5wqbXEe/s640/20190303_111731.jpg" width="640" /></a></div>
<br />
Auzath is not to get another chance at shooting this turn, as Kilur turns east and charges him.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtTEPar1PU5yOj5im0YcHyBxv3fPR2HcbQDJyecffjNF72bHN5_gcfZsGKg3awkmKry3W83XFl4mKrOyFA3u34YfdZzdbT6sxCWDryB9JEdoj_0pbZ6gO-ihhFskeNCvRpLTRQ4G4em4O3/s1600/20190303_111750.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtTEPar1PU5yOj5im0YcHyBxv3fPR2HcbQDJyecffjNF72bHN5_gcfZsGKg3awkmKry3W83XFl4mKrOyFA3u34YfdZzdbT6sxCWDryB9JEdoj_0pbZ6gO-ihhFskeNCvRpLTRQ4G4em4O3/s640/20190303_111750.jpg" width="640" /></a></div>
<br />
Duri turns the tables on Guldursh, and the orc falls heavily to the dirt.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh77Upsq5fBv4lajkTj5nBX-e0cP-MW5N_82u8kyl799EEKvCVynGuWStBk6Ole51t80DEJ2haIdOl_-IxIGobZFMULOWIwBDTziQSz82aImbvuNsumhzPyez4WFYOg3Pc8rtpTWrKzI-eq/s1600/20190303_111851.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh77Upsq5fBv4lajkTj5nBX-e0cP-MW5N_82u8kyl799EEKvCVynGuWStBk6Ole51t80DEJ2haIdOl_-IxIGobZFMULOWIwBDTziQSz82aImbvuNsumhzPyez4WFYOg3Pc8rtpTWrKzI-eq/s640/20190303_111851.jpg" width="640" /></a></div>
<br />
Surprising not only Kilur but himself, Auzath defeats the dwarf but in his glee forgets to actually land a strike.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhluT9phIVJ_3_Ibes3NtMSxhkztGJeyeb0SFGC6xZpVPvumBNL0MRDIZQzl6cgBv9qZmkKWtfINxzfp0unmrcMTyUL5plrmi0S9elKsfYD1_HCZoGyYA6Xnm8l_Pm5VarQYn0-xUb6dbbw/s1600/20190303_111925.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhluT9phIVJ_3_Ibes3NtMSxhkztGJeyeb0SFGC6xZpVPvumBNL0MRDIZQzl6cgBv9qZmkKWtfINxzfp0unmrcMTyUL5plrmi0S9elKsfYD1_HCZoGyYA6Xnm8l_Pm5VarQYn0-xUb6dbbw/s640/20190303_111925.jpg" width="640" /></a></div>
<br />
Ogzit is the next to feel the blows of a dwarven bow, and slumps to the ground with Auzbog gritting his teeth in frustration only paces away.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKeCpQq_gxbef1GBPsTBUIAyRS-EEOS0sZvKH9VdFfFD6Kwive1Dq293H7BJs6Q3D7LOvLEibpZnfv5yUTASj7IJ-yyTmnGhQms3eVlPj4MMis9kFlNuKyTrhg7yUBhnHkOInLU0BmLM0v/s1600/20190303_112013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKeCpQq_gxbef1GBPsTBUIAyRS-EEOS0sZvKH9VdFfFD6Kwive1Dq293H7BJs6Q3D7LOvLEibpZnfv5yUTASj7IJ-yyTmnGhQms3eVlPj4MMis9kFlNuKyTrhg7yUBhnHkOInLU0BmLM0v/s640/20190303_112013.jpg" width="640" /></a></div>
<br />
Turn 9 - Good<br />
<br />
Priority flips back to the dwarves this turn, and here is the board prior to the Movement phase.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh67LrpyFj0VVQ0lSa5pOaa2mTnyapk_JS10YMNoYBPs8uYpPLdcICBME4oyb8FCRKWvUxiJd1wNy8vVezh9GjbVNsK31w2ECtJQhgxTl_MV0CNMx0X2geOnQ_n5PTfDIWHPkOWWI9-EDNe/s1600/20190303_112102.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh67LrpyFj0VVQ0lSa5pOaa2mTnyapk_JS10YMNoYBPs8uYpPLdcICBME4oyb8FCRKWvUxiJd1wNy8vVezh9GjbVNsK31w2ECtJQhgxTl_MV0CNMx0X2geOnQ_n5PTfDIWHPkOWWI9-EDNe/s640/20190303_112102.jpg" width="640" /></a></div>
<br />
Kilur is the first to reach Squalin, dashing past Auzath to attack Drugac.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs4imoGpFzAZUDSS94L-8NSd710YL_ftkcNIG2OL2SR_EZ7p73PKUBn2p1Lbor2orutaw1o25QmUsRzjzwdNimBq1YRze5DrFgxAs441o6D1B6DRa9exhHrniACX67-so2vHcnnIML_w6d/s1600/20190303_112209.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs4imoGpFzAZUDSS94L-8NSd710YL_ftkcNIG2OL2SR_EZ7p73PKUBn2p1Lbor2orutaw1o25QmUsRzjzwdNimBq1YRze5DrFgxAs441o6D1B6DRa9exhHrniACX67-so2vHcnnIML_w6d/s640/20190303_112209.jpg" width="640" /></a></div>
<br />
Bofin attacks Auzbog, but uses his remaining movement to circle around the orc. <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh98WUQ2nfzdILITj5BC4wDaVQX4QJ63khH3KE_8OzMAGw7oFs1DmFgyD5YnmBeALXH1w9_n0BvNhDs0xelKCc4uYd9oGG85xk1KLADIbwGlwAySAswzoVsJ6j0uETvUTwu26dzdg4ZJ-Sl/s1600/20190303_112250.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh98WUQ2nfzdILITj5BC4wDaVQX4QJ63khH3KE_8OzMAGw7oFs1DmFgyD5YnmBeALXH1w9_n0BvNhDs0xelKCc4uYd9oGG85xk1KLADIbwGlwAySAswzoVsJ6j0uETvUTwu26dzdg4ZJ-Sl/s640/20190303_112250.jpg" width="640" /></a><br />
<br />
Duri attacks Uthrag, emboldened at the evening of the odds.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjta8d_yPCOq8GMLP5T_32yKnCtO_77dOZfugcwOrjYWIwtqxKI03_waOJU37DTPyk7Cvdv1F_mF2zeVpuRCKIO_kONzB_gWbGGNkmXfT3Yn-iz4nd5GKebUd6X2orX988rqhfLWfUpF7qi/s1600/20190303_112242.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjta8d_yPCOq8GMLP5T_32yKnCtO_77dOZfugcwOrjYWIwtqxKI03_waOJU37DTPyk7Cvdv1F_mF2zeVpuRCKIO_kONzB_gWbGGNkmXfT3Yn-iz4nd5GKebUd6X2orX988rqhfLWfUpF7qi/s640/20190303_112242.jpg" width="640" /></a></div>
<br />
Auzath rushes up to attack Kilur from behind while Bolgash lends spear support.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqF1o9V14LDRq2z-SfC3ts6qn_DBQOA1VCxrNTNs0VUclx1IVv5nVDQ6OnHk_expE7re_FgEx-4XI8F8oulGFukKEn0UO4Pocql7zGw7aNry5hjyWw6OsBKnZk8nCkXWAzcLFjZeD1pqq-/s1600/20190303_112247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqF1o9V14LDRq2z-SfC3ts6qn_DBQOA1VCxrNTNs0VUclx1IVv5nVDQ6OnHk_expE7re_FgEx-4XI8F8oulGFukKEn0UO4Pocql7zGw7aNry5hjyWw6OsBKnZk8nCkXWAzcLFjZeD1pqq-/s640/20190303_112247.jpg" width="640" /></a></div>
<br />
Uthrag and Guldursh's blood mingle on Duri's axe as he is cut down by the triumphant dwarf.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1mMGoesgw4pM7APPkeXAXkNyeRvLQA28dIhRwQkdghhzbrV5Zghoa1ffqRCbvrAwNl1vsqgSlabtyGOndFsXLA1f5qS_2RBjIzwjFTNyvvqRDJdu9woEtQPsU4_nepGTOPVf1msKPxxH3/s1600/20190303_112517.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1mMGoesgw4pM7APPkeXAXkNyeRvLQA28dIhRwQkdghhzbrV5Zghoa1ffqRCbvrAwNl1vsqgSlabtyGOndFsXLA1f5qS_2RBjIzwjFTNyvvqRDJdu9woEtQPsU4_nepGTOPVf1msKPxxH3/s640/20190303_112517.jpg" width="640" /></a></div>
<br />
Kilur's charge ends under the blow of Drugac's two-handed pick, the orcs exulting in the his fall.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzpFslGdDa32XIRuV_LG6LsAnocPchOooIamowWXDh337qa2tGmwnZoIkJ9DmEqQd8yYKEw6bGaOow_eVL-FjmTub1hIUFZDKtdXPUtBuWX4gmKoiQqkIug6UXk6pi-3VW_HGj8PxqqSbt/s1600/20190303_112522.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzpFslGdDa32XIRuV_LG6LsAnocPchOooIamowWXDh337qa2tGmwnZoIkJ9DmEqQd8yYKEw6bGaOow_eVL-FjmTub1hIUFZDKtdXPUtBuWX4gmKoiQqkIug6UXk6pi-3VW_HGj8PxqqSbt/s640/20190303_112522.jpg" width="640" /></a></div>
<br />
To the west, Auzbog is driven back.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUeSak_rSXepb7bv640sNp5b9CZxhsoakj517AtHbdyIOXNR1WfjbxMCii-ZSL3quNj9ASRpZvEvHLLlV9UBpy_O67l07_9c6sbckY3oehEoVH7bb215OVwiK9rHFp3zukBnKMz63s-qs_/s1600/20190303_112526.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUeSak_rSXepb7bv640sNp5b9CZxhsoakj517AtHbdyIOXNR1WfjbxMCii-ZSL3quNj9ASRpZvEvHLLlV9UBpy_O67l07_9c6sbckY3oehEoVH7bb215OVwiK9rHFp3zukBnKMz63s-qs_/s640/20190303_112526.jpg" width="640" /></a></div>
<br />
With the close of the turn, both companies, Light and Dark are now Broken!<br />
<br />
Turn 10 - Good<br />
<br />
Here is the state of the board at the beginning of the turn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO4vny8ss86APiu4Rq0rHq05FLKH9UvkQBxJdFrIKyYCzgGkpyMk3RJC479OUdPx-i3BsFU4Faqbg1rMNU3Mrlu9xe0vlec7s1bLjKEvSJYkhR2tZhshb-HzouX4Tv67HP_C1dyjb1NUse/s1600/20190303_112538.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO4vny8ss86APiu4Rq0rHq05FLKH9UvkQBxJdFrIKyYCzgGkpyMk3RJC479OUdPx-i3BsFU4Faqbg1rMNU3Mrlu9xe0vlec7s1bLjKEvSJYkhR2tZhshb-HzouX4Tv67HP_C1dyjb1NUse/s640/20190303_112538.jpg" width="640" /></a></div>
<br />
Good keeps Priority this turn, and Bofin and Duri easily pass their Courage tests. Bofin charges Bolgash, and Duri advances toward Auzath.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN91HBTSS-lryhJNg7TxzBK7N5x9xZqnK3cHOXCQE_sDZXkz93tHimpTRKTFCf4Usn8aIVRmfNoLRLWuhj0W3MNWf8aGdoSs0pnXpUXLbn43uRnm-rR_ur_HDTKqK-98cH-nDO16wYlcju/s1600/20190303_112726.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN91HBTSS-lryhJNg7TxzBK7N5x9xZqnK3cHOXCQE_sDZXkz93tHimpTRKTFCf4Usn8aIVRmfNoLRLWuhj0W3MNWf8aGdoSs0pnXpUXLbn43uRnm-rR_ur_HDTKqK-98cH-nDO16wYlcju/s640/20190303_112726.jpg" width="640" /></a></div>
<br />
Perhaps feeling the tide turning and with two thirds of the officers down, Drugac runs for safety. Auzbog moves in to assist Bolgash, and Auzath turns to face Duri.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidl2TbNlRgF_orj8_mzrCvOdqKzdOpuIhkBitFpfxHgjxlkxxuHZ1s5WwtKxsQGWKge58FyLznp91fW8rnyXN_SmnF7TFu5V_R0Rx6fBBuiQEU7ArlLL8QUR8hYi1K4Yn9MscVUqNeE626/s1600/20190303_112845.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidl2TbNlRgF_orj8_mzrCvOdqKzdOpuIhkBitFpfxHgjxlkxxuHZ1s5WwtKxsQGWKge58FyLznp91fW8rnyXN_SmnF7TFu5V_R0Rx6fBBuiQEU7ArlLL8QUR8hYi1K4Yn9MscVUqNeE626/s640/20190303_112845.jpg" width="640" /></a></div>
<br />
Unsurprisingly, Auzath's arrow fails to find a target. Bofin throws off both orcs, but his bow glances off Bolgash's armor.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGsRjJbmlVyJEolHJjMeVcTigtx5uKfblUOri55ocRNtEUsiNscNv7tlriFtZbvVWwwiqIvOVFX7I6vwpUdtZK7-HG-X0Ipiidzi8gIvXl05-1f7mazvClv2MV9HBmcIOv_ZRaPCLBkhCl/s1600/20190303_113104.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGsRjJbmlVyJEolHJjMeVcTigtx5uKfblUOri55ocRNtEUsiNscNv7tlriFtZbvVWwwiqIvOVFX7I6vwpUdtZK7-HG-X0Ipiidzi8gIvXl05-1f7mazvClv2MV9HBmcIOv_ZRaPCLBkhCl/s640/20190303_113104.jpg" width="640" /></a></div>
<br />
Turn 11 - Good<br />
<br />
Keeping Priority, the two dwarves pass their courage tests and move in to protect Squalin. All three orcs pass their courage tests as well, and re-engage.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY4s8u1PN6GQkYmSLI3t53ya6UCc5_6-1jdJTS3T1ebUas0XTUKkiCx2XfyNekBmPXyrlGulFcztp27wNIZAMMHoF4rDXs31u01gR1ITKfX-cJovA4Q-YvqkahB8DX1kwiyDmlUtWCY0CO/s1600/20190303_113249.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY4s8u1PN6GQkYmSLI3t53ya6UCc5_6-1jdJTS3T1ebUas0XTUKkiCx2XfyNekBmPXyrlGulFcztp27wNIZAMMHoF4rDXs31u01gR1ITKfX-cJovA4Q-YvqkahB8DX1kwiyDmlUtWCY0CO/s640/20190303_113249.jpg" width="640" /></a></div>
<br />
Combat is inconclusive this turn, with both dwarves losing their duels, but the orcs failing to cause any wounds.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDHD2gmWFP0TDBVhn3t4ujCBILQ4P6GOA6hx8TCRBE18JHboOw9FdxcRC9PmMjrnl-uSnJbGvVwFEay8Rov2Ni7MYHvq3-VutOB33Ed7KR3xVXXJjw7_VfTh2YspvjnTo2dXWTgURWbwrB/s1600/20190303_113426.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDHD2gmWFP0TDBVhn3t4ujCBILQ4P6GOA6hx8TCRBE18JHboOw9FdxcRC9PmMjrnl-uSnJbGvVwFEay8Rov2Ni7MYHvq3-VutOB33Ed7KR3xVXXJjw7_VfTh2YspvjnTo2dXWTgURWbwrB/s640/20190303_113426.jpg" width="640" /></a></div>
<br />
Turn 12 - Good<br />
<br />
Here is a close-up of the remaining combatants.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib3A4lrgeogFM3fXmBmMSdpRDliBnwAbiBlPCW_I-bJPl02XNGPmOwzcippBoADLD4vL5Qk8RWZzTvh6R30aO-QIUPoDhEG_XfPOijcjdrfuTHBmBOFLPmVKuHifH0QmVb4THGqsZhPBVZ/s1600/20190303_113540.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib3A4lrgeogFM3fXmBmMSdpRDliBnwAbiBlPCW_I-bJPl02XNGPmOwzcippBoADLD4vL5Qk8RWZzTvh6R30aO-QIUPoDhEG_XfPOijcjdrfuTHBmBOFLPmVKuHifH0QmVb4THGqsZhPBVZ/s640/20190303_113540.jpg" width="640" /></a></div>
<br />
With Priority again on their side, the dwarves elect to stay near Squalin and not engage, counting on the orcs cowardly nature to aid them. Reasoning that someone in authority really should survive, Auzbog quits the field. Bolgash and Auzath maintain their composure, and charge Bofin and Duri respectively.<br />
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<br />
Bofin runs up his tally, and he contemptuously slams his bow into the side of Bolgash's face, the orc dropping without a sound. Auzoth actually defeats Duri, but cannot cause an injury.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjq0IXE3-NFjIbnqjGzyh1MKefARIciIYzZ7_bL72yBR2fK1qQjYhbVT4MqEVy8W_jDuJHvgHkFLT9FKlHRx9TR1JGDIZOmkiO6RToUJW_Z15eLcCCZU2ULegyEB8K4lOSKQ0OfVr9U_g0/s1600/20190303_113739.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjq0IXE3-NFjIbnqjGzyh1MKefARIciIYzZ7_bL72yBR2fK1qQjYhbVT4MqEVy8W_jDuJHvgHkFLT9FKlHRx9TR1JGDIZOmkiO6RToUJW_Z15eLcCCZU2ULegyEB8K4lOSKQ0OfVr9U_g0/s640/20190303_113739.jpg" width="640" /></a></div>
<br />
With the end of the turn a 1 is rolled, leaving exactly twice as many dwarves near Squalin as orcs and resulting in a Victory for the Good company.<br />
<br />
Aftermath<br />
<br />
Injuries:<br />
For the dwarves, Filur receives an "injured" result and will sit out the next match. Bifin is blessed with a Wounds of a Hero, a new title of "the Scarred" and an additional two Influence points. Kilur and the recovered Squalin both make Full Recoveries.<br />
For the orcs, Gracbaush receives a scratch, but decides to forgo a re-roll, meaning he too, will miss the next match. The blow from Bofin's bow apparently left more than just a bruise, and Ogzit receives an Old Battle Wound. Auzbog, Shuglogh, Bolgash and Guldursh each make a Full Recovery. Drugac and Auzbog slink back to rejoin their fellows, explaining that they had in fact gone to get the herbs needed to facilitate the Full Recoveries.<br />
<br />
Experience:<br />
With one member of each company now having enough experience, Gracbaush and Bofin roll on their respective tables. Gracbaush's eyes take on an unearthly glow, and he acquires the Fell Sight ability. Bofin, having weathered the storm to secure Squalin's rescue, is now Fearless.<br />
<br />
Influence:<br />
Spending three Influence points, Murog, an Orc Warrior with an orc bow joins the Fist of the Eye. For the dwarves, Ziri, a Dwarf Warrior with an axe and shield join their ranks, and Kilur and Filur discard their two handed axes and take up axe and shield instead.<br />
<br />
After Battle Thoughts:<br />
Definitely a reversal of fortunes from the last battle, but honestly I don't mind. The early part seemed like it might be a repeat of the first game, where the orcs soundly thrashed the dwarves, but as the game went on the fortunes started to even out, and then start to shift in the dwarves favor. Especially once the companies were broken, my orcs just don't like to stick around. A fun game, looking forward to more :)Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-43443034051531968292019-03-05T10:16:00.002-05:002019-03-05T10:16:17.158-05:00Battle Companies: Plunder the Camp - Mordor vs Durin's FolkLieutenant Squalin and his company of dwarves are several days journey from the East Gate of Khazad-dum on their first patrol and darkness has fallen. Moving cautiously through the black wilderness, they are attracted by a faint glow and the sound of harsh voices. They have stumbled upon the Fist of the Eye, themselves on their inaugural mission and camped in a small ruin. Seeing an opportunity to strike a blow against the servants of evil, they ready their weapons and prepare to assault the camp.<br />
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<div style="text-align: center;">
An overview of the battlefield, south to north. </div>
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<div style="text-align: center;">
A closer up shot of the camp. Not having actual tents, they are represented by 25mm bases.</div>
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<div style="text-align: center;">
The camp following Evil deployment with Lieutenant Gracbaush in the center.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwaZZ7pBEHP80FDLlutEOmmhRYhaBE3t4jFDqiJyTzg27zOXCDH_JqFqQ4vuX_wN05Rm2BFXZDUbgfaX7NRRKJTPZqOOYdqO9lKycPVqiBg5Pv_bFgyPsTfsI4Gu3z6Vub7-FqQucN3_WX/s1600/20190303_092713.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwaZZ7pBEHP80FDLlutEOmmhRYhaBE3t4jFDqiJyTzg27zOXCDH_JqFqQ4vuX_wN05Rm2BFXZDUbgfaX7NRRKJTPZqOOYdqO9lKycPVqiBg5Pv_bFgyPsTfsI4Gu3z6Vub7-FqQucN3_WX/s640/20190303_092713.jpg" width="640" /></a></div>
<div style="text-align: center;">
Squalin's company deployed and moving in from the North.</div>
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<div style="text-align: center;">
<br /></div>
<br />
Turn 1 - Good<br />
<br />
With Priority, Squalin and his dwarves move south, advancing on the orcish camp.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2hCrlyro0mlLuBjNC67_Zw9yOoTHHF3h3OVpXPHZ0lG4AQEIvvln4OKFJOx1rBoPIXpVbZQtF5NRvhPooNS6-9UNHYkCkrnv0EtS-PvhNKwjJZj1FYcduPQRYsyGTnRCJnrqoytS63h_C/s1600/20190303_092908.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2hCrlyro0mlLuBjNC67_Zw9yOoTHHF3h3OVpXPHZ0lG4AQEIvvln4OKFJOx1rBoPIXpVbZQtF5NRvhPooNS6-9UNHYkCkrnv0EtS-PvhNKwjJZj1FYcduPQRYsyGTnRCJnrqoytS63h_C/s640/20190303_092908.jpg" width="640" /></a></div>
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Somehow, whether through a detected sound, or some dark intuition, the orcs become aware of the approaching danger and rush to defend their camp.<br />
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Bofin and Bifin draw back their bows and fire, but the arrows clatter off the ruined wall.<br />
<br />
Turn 2 - Evil<br />
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Acting first, the orcs continue to man the wall. Drugac leaves the confines to move to the west flank.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwq3v84P1mD4WGdmc7w7uK-9nlK2HrN0octirRWF5ZEoXHfGwK-zc9GF8Z8rgrrr4rCyYjWbFgzeflxpVDgvjm5L9TyqqBgb41J9EWd4zmHgT1NBGEHXdcP2JP1T4iFVUr8lvgqWKDx1My/s1600/20190303_093550.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwq3v84P1mD4WGdmc7w7uK-9nlK2HrN0octirRWF5ZEoXHfGwK-zc9GF8Z8rgrrr4rCyYjWbFgzeflxpVDgvjm5L9TyqqBgb41J9EWd4zmHgT1NBGEHXdcP2JP1T4iFVUr8lvgqWKDx1My/s640/20190303_093550.jpg" width="640" /></a></div>
<br />
<span style="text-align: center;">Squalin leads the charge, skirting the west end of the wall to charge Guldursh. Duri attacks Ogzit at the east end of the line while Kilur and Filur attack the section of wall defended by Uthragh.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPp5NQeGDfMXo65niQMAr4JOFyHVBZ2BejLl4_uhDpoa07cE_5VZA1-1mpOWqn7dPKeKegdPCAVmAUzE1u6aly8GCzGdqzqr3eYnjSq2gbyxOm002W161pIEFbiiU32vLxDaDHPbVL5HcG/s1600/20190303_094027.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPp5NQeGDfMXo65niQMAr4JOFyHVBZ2BejLl4_uhDpoa07cE_5VZA1-1mpOWqn7dPKeKegdPCAVmAUzE1u6aly8GCzGdqzqr3eYnjSq2gbyxOm002W161pIEFbiiU32vLxDaDHPbVL5HcG/s640/20190303_094027.jpg" width="640" /></a></div>
<br />
Squalin drives back Guldursh, but his axe stroke goes wide and the orc is unharmed. On the other side of the camp, Duri defeats Ogzit but he too is unable to harm his opponent. Kilur and Filur defeat Uthragh, but their axes clang ineffectually against the crumbling stones drawing sparks, but no orc blood. Auzath fires his bow at Bifin, but fails to hit his target. The dwarven archers are similarly successful with their own arrows.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYASiAJpdEVdgUTcqCGWcsVgq2PmyQ7Apr2Mk-vcR18XpOFl_b57_WYIrmNU30QPcVO7tN99TKfTn0JZUv4HgsTNXTbJFKAWIe1QACyy2RuyCCuXiLBLKP606aXBKXd6L424FF3yAT520o/s1600/20190303_094855.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYASiAJpdEVdgUTcqCGWcsVgq2PmyQ7Apr2Mk-vcR18XpOFl_b57_WYIrmNU30QPcVO7tN99TKfTn0JZUv4HgsTNXTbJFKAWIe1QACyy2RuyCCuXiLBLKP606aXBKXd6L424FF3yAT520o/s640/20190303_094855.jpg" width="640" /></a></div>
<br />
Here is the state of the board at the end of the turn.<br />
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<br />
<br />
Turn 3 - Good<br />
<br />
Taking back Priority, Squalin and his dwarves press their attack. Squalin continues to push Guldursh and Kilur rushes around the edge of the wall to attack Uthragh and Bolgash. With shouted battle cries, Bifin and Filur leap to the top of the ruined wall to attack Shuglogh and Auzbog. Duri leaps back into combat with Ogzit, hoping to finish off the orc.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPiDaIhiKpQJxxLzFXep4HGixjMVWpAIgrQiEGVR8ViQ4CLUyRyYxYA6WTdwb3jPNdnkm9p6Uisb10Pn2n7mb-caLegBzZqn9J0FQasAJN3l0_flojtTQkwm1MaFBoMyy91d1yi3Qfx_d2/s1600/20190303_095119.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPiDaIhiKpQJxxLzFXep4HGixjMVWpAIgrQiEGVR8ViQ4CLUyRyYxYA6WTdwb3jPNdnkm9p6Uisb10Pn2n7mb-caLegBzZqn9J0FQasAJN3l0_flojtTQkwm1MaFBoMyy91d1yi3Qfx_d2/s640/20190303_095119.jpg" width="640" /></a></div>
<br />
Drugac completes his run around the flank, engaging Bofin, and Auzath pulls back slightly to see if he can find any targets. Gracbaush roars and joins Guldursh in battle against Squalin.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiKNQspIg_8TLYMbP8k1EBgmv2CNUpT38uCOCKhJrFyih1DTiFfJagqECX1vfIIXlQ2XGqoFbqs8_2HeUExZUmBcWnSrmPn1oMYtuFE3tbXiZ7nYf2ougdujT3OmyeAu7ASXBc8_3wTDy0/s1600/20190303_095334.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiKNQspIg_8TLYMbP8k1EBgmv2CNUpT38uCOCKhJrFyih1DTiFfJagqECX1vfIIXlQ2XGqoFbqs8_2HeUExZUmBcWnSrmPn1oMYtuFE3tbXiZ7nYf2ougdujT3OmyeAu7ASXBc8_3wTDy0/s640/20190303_095334.jpg" width="640" /></a></div>
<br />
The dwarves fortunes take a sudden turn as Gracbaush strikes down Squalin, the dwarf felled by a heavy blow from the orc's pick. Both Filur and Bifin lose their duels, but their armor saves them from harm, and the orcs must pull back slightly. Drugac loses to Bofin, but he deftly dodges the blow from his opponent, snarling in anger. Ogzit has more success, and Duri goes down after a particularly vicious axe stroke.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg72nvgNOdL7LFEr0ucL8j_Umbr_Td7RMCiJLYX2J5L_fscUGDGzFuIV3u1nuFxKIpoXHqDCQ_KyZYXx2VBQB70dFq0Q765xeJ2eLUO64fCTLMCNV71BOYGtp23OM_1smcdjUFUl-FFMJwO/s1600/20190303_095937.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg72nvgNOdL7LFEr0ucL8j_Umbr_Td7RMCiJLYX2J5L_fscUGDGzFuIV3u1nuFxKIpoXHqDCQ_KyZYXx2VBQB70dFq0Q765xeJ2eLUO64fCTLMCNV71BOYGtp23OM_1smcdjUFUl-FFMJwO/s640/20190303_095937.jpg" width="640" /></a></div>
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<br />
Turn 4 - Good<br />
<br />
At the beginning of the turn, here is the state of the battle.<br />
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With no second thoughts, the dwarves continue the fight. Filur and Bifin jump down from the wall and attack Auzbog and Ogzit. Kilur pulls back slightly to fill the gap between the end of the wall and a tumbled pile of rocks while Bofin re-engages Drugac.<br />
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Gracbaush stomps menacingly into combat with Kilur, pick held high, supported by Bolgash. Uthrag vaults over the ruined wall, but stumbles slightly and is unable to complete his move. Shuglogh levels his spear and charges, joining Auzbog against Filur. Guldursh and Auzath fall back slightly, looking for an opening.<br />
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Auzbog and Shuglogh defeat Filur, and the dwarf is pressed up against the wall with no where to go. A vicious slash from Auzbog's blade leaves him sliding slowly to the ground. Gracbaush defeats Kilur, but the dwarf's armor withstands the stroke. Drugac stumbles backward, barely avoiding a blow from Bofin.<br />
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Turn 5 - Good<br />
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Good retains priority this turn, but fully half of the dwarves have become casualties with no losses for the servants of evil. Bifin falls back slightly into the gap between the wall and a pile of stones, while Bofin and Kilur largely hold their positions. With blood on their minds, the orcs rush to re-engage. Ogzit attacks Bifin, supported by Shuglogh, Bofin is attacked by Drugac and Uthrag and finally Kilur is charged by Gracbaush supported by Bolgash.<br />
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The dwarves fortunes turn from bad to worse, as both Bifin and Kilur go down to savage blows from orcish blades. Bofin is defeated but manages to escape injury.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjenjmlOhslEn-ECD34mzuJ2ZdTcYfCtBINx3FaJQhv5ty7iPHwOtbesaGXQmnEmGYzEO9_P9VFNTX1sb5kYLk8LYVyzoXh_sRqEw49tXn_Cz_HC0Z2Hszi0ffF5gQ0PVximXTCfKTDHVUt/s1600/20190303_101007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjenjmlOhslEn-ECD34mzuJ2ZdTcYfCtBINx3FaJQhv5ty7iPHwOtbesaGXQmnEmGYzEO9_P9VFNTX1sb5kYLk8LYVyzoXh_sRqEw49tXn_Cz_HC0Z2Hszi0ffF5gQ0PVximXTCfKTDHVUt/s640/20190303_101007.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgfN2Ind2y4Bep_QA2zRkVa90QOdw-sS53uSXRbKa91gS9BXRHcvjpdjktnvRDFi0KaddwBfSSnyLubu6RhfXth9hYJNoODUoXPAiZPyha7AOx7F_d5-L0XwpA_OAmYVFKKK4sEXH1kdvW/s1600/20190303_101015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgfN2Ind2y4Bep_QA2zRkVa90QOdw-sS53uSXRbKa91gS9BXRHcvjpdjktnvRDFi0KaddwBfSSnyLubu6RhfXth9hYJNoODUoXPAiZPyha7AOx7F_d5-L0XwpA_OAmYVFKKK4sEXH1kdvW/s640/20190303_101015.jpg" width="640" /></a></div>
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Turn 6 - Evil (tie)<br />
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Priority this turn was a tie, and the Fists gleefully waste no time in mobbing poor Bofin.<br />
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Unfortunately for him, though perhaps unsurprisingly, the dwarf is driven to the ground beneath a flurry of blows, leaving the orcs firmly in control of the area. Drugac is credited with taking Bofin down, his two-handed pick giving him the edge he needed.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_VXnQS4KGAkP6BP_AlA3yhk8pILXeSjmmdZv1gux_vKgUjOFOzQeUJ1O1KPeFRz2Nn3FIu_a_3jdVfIiM-P3EsisPHJ3JojN_cNakaYJZZLJwEyagMaxpwEurDamkXdcYWllvupT7155/s1600/20190303_101313.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_VXnQS4KGAkP6BP_AlA3yhk8pILXeSjmmdZv1gux_vKgUjOFOzQeUJ1O1KPeFRz2Nn3FIu_a_3jdVfIiM-P3EsisPHJ3JojN_cNakaYJZZLJwEyagMaxpwEurDamkXdcYWllvupT7155/s640/20190303_101313.jpg" width="640" /></a></div>
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Aftermath<br />
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Injuries:<br />
Bofin receives the Wounds of a Hero result, netting the dwarves an additional two Influence points, and himself the title "the Superior". Bofin manages to lead the other dwarves away from the battlefield and to Full Recovery results, except for Squalin, who is somehow missed and receives the Lost in Battle result.<br />
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The Fist of the Eye are off to a strong start, much better than I had even hoped for. No influence is spent after this match, I had decided to hold onto mine for the time being to see how things would develop.Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-89928661469665200732019-03-04T00:54:00.002-05:002019-03-04T10:18:03.386-05:00New Company, New BattleBeen a while, finally got another battle scheduled (for tomorrow in fact). Switching sides after the previous companies were *sniff* retired. After much hemming and hawwing, I finally settled on a Mordor company. The potential variety and the upgrade possibilities were what won me over. So, we shall see if they truly are the "Fist of the Eye", or perhaps just a fist in the Eye...<br />
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And now here are the contestants:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAiHid5TBywrbgxRd9pggikhagev68S0V5ZcY0Wp0qHJC2O5FadxruDiWUbUfP2PRPXiamTG8_99rXamIQO7sYJR_FKKApvXZiLqxyDImYKt-GHDWmWglB3ToldbGAWmC6gQ6o-vZQakha/s1600/20190304_003307.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAiHid5TBywrbgxRd9pggikhagev68S0V5ZcY0Wp0qHJC2O5FadxruDiWUbUfP2PRPXiamTG8_99rXamIQO7sYJR_FKKApvXZiLqxyDImYKt-GHDWmWglB3ToldbGAWmC6gQ6o-vZQakha/s640/20190304_003307.jpg" width="640" /></a></div>
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First we have the Command Team, Lieutenant Gracbaush at the fore, flanked by Sergeants Ogzit and Auzbog (Mordor Orcs with Shield, Two-handed axe and Shield respectively).</div>
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Next we have Uthrag, with Drugac and Shuglogh on the left and right (Mordor Orcs with Shield, Two-handed pick and Spear).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiny6cjAyMwgmnAsw7UscvXxt-tjjLWbiqT8tGwuqsjG4BDKyShSGJjAhdaEKMrHsREbYkOZJnNra3Y9DXfT8JBUuDdyNkxsIAPKiNfjuiSan5oGnTynfPEUZgrmjZXc79gh7pi-zms8dNZ/s1600/20190304_003517.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiny6cjAyMwgmnAsw7UscvXxt-tjjLWbiqT8tGwuqsjG4BDKyShSGJjAhdaEKMrHsREbYkOZJnNra3Y9DXfT8JBUuDdyNkxsIAPKiNfjuiSan5oGnTynfPEUZgrmjZXc79gh7pi-zms8dNZ/s640/20190304_003517.jpg" width="640" /></a></div>
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Lastly, there is Bolgash, Auzath and Guldursh (Mordor Orcs with Spear, and Orc Bows).</div>
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Facing them, is the Company of Durin's Folk.</div>
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Lieutenant Squalin, with Sergeants Bofin and Bifin (Dwarf Warriors with Shield and Dwarf Bows)</div>
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Duri, Filur and Kilur (Dwarf Warriors with Shield and Two-handed Axes)</div>
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-42819998203458843712018-10-25T11:49:00.003-04:002018-10-25T11:49:43.218-04:00Battle Companies: Seize Ground - Last Alliance vs Mirkwood Denizens<div class="separator" style="clear: both; text-align: center;">
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The Heralds and the Denizens clash again, this time attempting to gain control of another of Eregion's ruins. Here is an overall picture of the battlefield, looking south to north.<br />
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The Denizens deploy first, with Spiga and Mr. Blue appearing between a small wood and the northern swamp, and the remainder to the west and near the North-west objective.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZSn-Zhtfibv1ByHeJ4aAtdwX9J8cpTDXBucMqZYxodLWNLDH3wBJye_mu33R3bqdv792qhK0tm9Z3-gb0HXoB9D6WzF_xlohjlm7F9zvdCNbnVLCunMt8CSBG_CCENMHZH2a3nlTy1DkU/s1600/20181014_101107_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZSn-Zhtfibv1ByHeJ4aAtdwX9J8cpTDXBucMqZYxodLWNLDH3wBJye_mu33R3bqdv792qhK0tm9Z3-gb0HXoB9D6WzF_xlohjlm7F9zvdCNbnVLCunMt8CSBG_CCENMHZH2a3nlTy1DkU/s640/20181014_101107_HDR.jpg" width="640" /></a></div>
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The Heralds deploy to either side of a wood on the southern edge of the board edge.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN2_ZY3AyJsq7ZFpY0sc6rtItrxiUCOqnL-U6K8r3UvdPq9CSob_5QYt9VL_touaNMqesQ3fMIwToRWQE90-aRvlJcW-qxTMbMAoukmqpAz4eHESq4Rk1DDRIvPMYCIiMTdkVStNCAKpLm/s1600/20181014_101411_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN2_ZY3AyJsq7ZFpY0sc6rtItrxiUCOqnL-U6K8r3UvdPq9CSob_5QYt9VL_touaNMqesQ3fMIwToRWQE90-aRvlJcW-qxTMbMAoukmqpAz4eHESq4Rk1DDRIvPMYCIiMTdkVStNCAKpLm/s640/20181014_101411_HDR.jpg" width="640" /></a></div>
<br />
Here is an overall shot of the battlefield.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib_LE2oEZsf2KRaqoH1650W8n9-TRm442jcw2mNFHDj0zbxEmT7MuujO2x0faIiz2SjlbXluVkSFujNmAk9B6Ny1hJ0KrArhFWcrB87eSu21ORtSg4I-ZHU44uRyPY60QGrwU4syvf1wj_/s1600/20181014_101418_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib_LE2oEZsf2KRaqoH1650W8n9-TRm442jcw2mNFHDj0zbxEmT7MuujO2x0faIiz2SjlbXluVkSFujNmAk9B6Ny1hJ0KrArhFWcrB87eSu21ORtSg4I-ZHU44uRyPY60QGrwU4syvf1wj_/s640/20181014_101418_HDR.jpg" width="640" /></a></div>
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<br /></div>
Turn 1 - Evil<br />
<br />
The Denizens move first this turn, and quickly seize two objectives and get in striking range of the center. Charlotte and two of the wargs move south towards the south-west objective.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHZJOG00fhyphenhyphenqvrB5MqqLQ6_awmzsuIzFttGQucVRa_2z4Dweu1H-7LszzuiX8qryXPViBdpOePtKEidb3C4uHY0d0KyWV0q9S746hqczUYpQUwFEIpkANq3UHrbV5VN9QlVaxRUc8Tfh72/s1600/20181014_101626_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHZJOG00fhyphenhyphenqvrB5MqqLQ6_awmzsuIzFttGQucVRa_2z4Dweu1H-7LszzuiX8qryXPViBdpOePtKEidb3C4uHY0d0KyWV0q9S746hqczUYpQUwFEIpkANq3UHrbV5VN9QlVaxRUc8Tfh72/s640/20181014_101626_HDR.jpg" width="640" /></a></div>
<br />
Naethlang and the latest Numenorean addition move north into the ruined building with the fountain, while Dawfaron, Isilmacar and Limthol hold the south-west objective.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNyk0P3VZleoU9DKzGUzULseLhoFsjQzdwAnWJ5ys9b1jcdLLslwemJSvSlf6RdcLPZ6rGmAWx0ic0DstFue_WQae99ynAGQYg3Z26Hd48Oq0cBnLUy9GVta7_P2ckFk3IGkt1k67dFRiF/s1600/20181014_101843_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNyk0P3VZleoU9DKzGUzULseLhoFsjQzdwAnWJ5ys9b1jcdLLslwemJSvSlf6RdcLPZ6rGmAWx0ic0DstFue_WQae99ynAGQYg3Z26Hd48Oq0cBnLUy9GVta7_P2ckFk3IGkt1k67dFRiF/s640/20181014_101843_HDR.jpg" width="640" /></a></div>
<br />
Cumeren skirts the shore of the murky pond to secure the south-east objective while Durandir, Alaglang and Anarmegil make their way toward the center.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRqt9dA4t8JuaAjawHcaUfsJC3Rs6fV0cHmcO8m6vxOdWVHp2veBQyjVm8HH7-C3LkT38fak1zNxMnMU2QmEvF47BBPpaNhy60QTqA-NNPD6h4tfm_2-AdBQy2ri3Ldlmgul-e4-_tQ8xa/s1600/20181014_101849_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRqt9dA4t8JuaAjawHcaUfsJC3Rs6fV0cHmcO8m6vxOdWVHp2veBQyjVm8HH7-C3LkT38fak1zNxMnMU2QmEvF47BBPpaNhy60QTqA-NNPD6h4tfm_2-AdBQy2ri3Ldlmgul-e4-_tQ8xa/s640/20181014_101849_HDR.jpg" width="640" /></a></div>
<br />
Turn 2 - Good<br />
<br />
Here is the overall battlefield at the beginning of turn two.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCZjhV0TcztJ2tGMNlp80n4d_MDf5SHBtZaTvXgtkHO0EJpPYlpqWIrmFAQF4RF2BzmWDowOhCaVLGEfRoZ62Re-Vy486MU_CyQDLQ5T1xKkXYyUjWYfY2Q6qub6xlqlQzAZDLtc_yicU0/s1600/20181014_102225_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCZjhV0TcztJ2tGMNlp80n4d_MDf5SHBtZaTvXgtkHO0EJpPYlpqWIrmFAQF4RF2BzmWDowOhCaVLGEfRoZ62Re-Vy486MU_CyQDLQ5T1xKkXYyUjWYfY2Q6qub6xlqlQzAZDLtc_yicU0/s640/20181014_102225_HDR.jpg" width="640" /></a></div>
<br />
Dawfaron climbs onto an elevated ruin and readies his bow. Isilmacar, Naethlang and the others spread out slightly, awaiting the oncomming spider and wargs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1SZI2xvnWmco0NBRykoHt6Ta-CGVrVVD07yNPJTKD9Lj4GR-_gp3ufaGgs1Wbby5AbBru_CITdM2qKYmbYx7mUvoRPpHXPIAmP01jH79UOgZ4RroGOGLD7PcexPoqUeYQ9_aXsjGaNmvi/s1600/20181014_102454_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1SZI2xvnWmco0NBRykoHt6Ta-CGVrVVD07yNPJTKD9Lj4GR-_gp3ufaGgs1Wbby5AbBru_CITdM2qKYmbYx7mUvoRPpHXPIAmP01jH79UOgZ4RroGOGLD7PcexPoqUeYQ9_aXsjGaNmvi/s640/20181014_102454_HDR.jpg" width="640" /></a></div>
<br />
Cumeren moves slightly closer to the south-east objective and scans the battlefield for targets. Durandir, Alaglang and Anarmegil continue toward the center objective, using a large standing stone to cover part of their right flank.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOD9JngACmzdLlRY7iBwEGkclRzuuASY3GEwnl4Ie7s09Ba4TJUuxHF5AIH8UAHrJANdDgS83crq8gNuyt8e_WTz5Sj5jm5qYmD5xoIWz3lSgj2GesKHydX3BqSZ2PmPKBBuFeVFuLmFHH/s1600/20181014_102501_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOD9JngACmzdLlRY7iBwEGkclRzuuASY3GEwnl4Ie7s09Ba4TJUuxHF5AIH8UAHrJANdDgS83crq8gNuyt8e_WTz5Sj5jm5qYmD5xoIWz3lSgj2GesKHydX3BqSZ2PmPKBBuFeVFuLmFHH/s640/20181014_102501_HDR.jpg" width="640" /></a></div>
<br />
Spiga along with Mr Orange and Mr Blonde charge forward, and Spiga shoots a web at Durandir, which he is forced to expend a Fate point to prevent.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfTFOZeDZuo-HflJl8kdT4C98K1k_LvBon1WBXOP7UC74ZDoV322a5STRgh1sT902V9ri4l9HOnuW5ex5iAp_bNEKlOPugmQKaoFbZXoegJZEBLIAX5AgeNa3hCQiUtY8cojoExGH_TOuq/s1600/20181014_102635_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfTFOZeDZuo-HflJl8kdT4C98K1k_LvBon1WBXOP7UC74ZDoV322a5STRgh1sT902V9ri4l9HOnuW5ex5iAp_bNEKlOPugmQKaoFbZXoegJZEBLIAX5AgeNa3hCQiUtY8cojoExGH_TOuq/s640/20181014_102635_HDR.jpg" width="640" /></a></div>
<br />
Charlotte and company move slightly forward, skirting the edge of the ruin.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKfq93h0aOiu2hq3uMkKtg1w-vJ0C9jtpOyUmY52WoNVyKxd3CdTY2EFyv2HWI7gus5F-b-8mZmeMchAQN-JGjSUcKPCMUjJ6pr9RqUYbRQgRUW1BLzw0phDB17QUMfyizcUaC63EPPL2/s1600/20181014_102707_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKfq93h0aOiu2hq3uMkKtg1w-vJ0C9jtpOyUmY52WoNVyKxd3CdTY2EFyv2HWI7gus5F-b-8mZmeMchAQN-JGjSUcKPCMUjJ6pr9RqUYbRQgRUW1BLzw0phDB17QUMfyizcUaC63EPPL2/s640/20181014_102707_HDR.jpg" width="640" /></a></div>
<br />
Following the movement phase, here is the battlefield.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7tGzitK8Wv9GFXr83hzfUJ4xytJNj8kb5Bj6k89iznob9Z6W6ykmkWCnI-w-JgnQrDcVkLxwdzhXcnfUMiDweVRRHv9QAM6i6HX4D082rrzxPYa83qqdhMTcozN_kpENUZcr6GCU8Dqrs/s1600/20181014_102713_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7tGzitK8Wv9GFXr83hzfUJ4xytJNj8kb5Bj6k89iznob9Z6W6ykmkWCnI-w-JgnQrDcVkLxwdzhXcnfUMiDweVRRHv9QAM6i6HX4D082rrzxPYa83qqdhMTcozN_kpENUZcr6GCU8Dqrs/s640/20181014_102713_HDR.jpg" width="640" /></a></div>
<br />
Shooting from the Heralds is ineffective this turn, with shots either missing or doing no damage. Combat goes poorly for the men and elves, Durandir falls to Spiga's fangs, and Anarmegil is driven back by the wargs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQoEMH8M-_uD1czB01CJE6LCdBT32Hk9_VX4OjRqSymCM9LRyLzeVqGlRZSIPPRLAf8s3_vT2xz15lSW0JAXIcEqQWMKztZhmM6pegPo-vfsM7mVvB5O-rzB2aZhaGavFJ37Din7dCejhS/s1600/20181014_103206_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQoEMH8M-_uD1czB01CJE6LCdBT32Hk9_VX4OjRqSymCM9LRyLzeVqGlRZSIPPRLAf8s3_vT2xz15lSW0JAXIcEqQWMKztZhmM6pegPo-vfsM7mVvB5O-rzB2aZhaGavFJ37Din7dCejhS/s640/20181014_103206_HDR.jpg" width="640" /></a></div>
<br />
Turn 3 - Evil<br />
<br />
Evil regains priority this turn. Charlotte along with Mr White and Mr Pink engage Isilmacar and Limthol. Charlotte misses her web shot as she charges Isilmacar.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHD4zWI3g74gysWTmZ63XGtOWVBpzCgFsEvcXHAR2S7od39h8oLOETBgjSsNUMtMK7sSlhGXruClbSVvRHNO9JXrMWx5WmZNJSM5CXgUdt8V_eo9awsiEt9R8RKehs0KVEi8m9A6QCkbMu/s1600/20181014_103735_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHD4zWI3g74gysWTmZ63XGtOWVBpzCgFsEvcXHAR2S7od39h8oLOETBgjSsNUMtMK7sSlhGXruClbSVvRHNO9JXrMWx5WmZNJSM5CXgUdt8V_eo9awsiEt9R8RKehs0KVEi8m9A6QCkbMu/s640/20181014_103735_HDR.jpg" width="640" /></a></div>
<br />
Spiga and her two wargs attack Alaglang and Anarmegil, and Spiga successfully webs Alaglang.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdVri7JsaZZJAA_1Fdhr_proRbHSkEDkcZN9WbvsMsVX-L14Ljg7PH064V9Ibod-B6AVlEwvRxi3V31BJWqtKlCD6J5F4IFfpS6t09LDBXKop19v9auJfw-gcPWky1hIBo7Cj__vxmNFX3/s1600/20181014_103741_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdVri7JsaZZJAA_1Fdhr_proRbHSkEDkcZN9WbvsMsVX-L14Ljg7PH064V9Ibod-B6AVlEwvRxi3V31BJWqtKlCD6J5F4IFfpS6t09LDBXKop19v9auJfw-gcPWky1hIBo7Cj__vxmNFX3/s640/20181014_103741_HDR.jpg" width="640" /></a></div>
<br />
To the west, Naethlang and Newbie charge Charlotte, while Dawfaron jumps down from the ruin and charges Mr White. Cumeren shoots at Mr. Blue, skulking behind his wall and hits, but the arrow fails to penetrate.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrpdFDC8vRnZk-uMx8edz2ZLAG0eeoTULUuNrCMX5SxJH1ch4eSqmvAQkgDWsdBH3oZ2P638Puob-kQGF1cZxZvI8JI3LMm52HhPVTDEU2xkrQO5lXg_Npxg9yG8pTsTQWjukNweJAa4Cu/s1600/20181014_103845_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrpdFDC8vRnZk-uMx8edz2ZLAG0eeoTULUuNrCMX5SxJH1ch4eSqmvAQkgDWsdBH3oZ2P638Puob-kQGF1cZxZvI8JI3LMm52HhPVTDEU2xkrQO5lXg_Npxg9yG8pTsTQWjukNweJAa4Cu/s640/20181014_103845_HDR.jpg" width="640" /></a></div>
<br />
Spiga's fangs sink into Alaglang's arm, and he goes down. Anarmegil shields, and manages to fend off the two wargs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikmWp_Ynv8BXc0EoFdXaUWYQ_IyYz8tKTVTY3QIW8Yfnd9_t-v7IGZC_DoRmNJVfqt3CLiHYwWYlH8eUFtIx5WSro7YAS6jQcpffe2w5mZ3oUyO9bi2tQjCVU6qDAzPhma9qzvWct0f9VL/s1600/20181014_104551_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikmWp_Ynv8BXc0EoFdXaUWYQ_IyYz8tKTVTY3QIW8Yfnd9_t-v7IGZC_DoRmNJVfqt3CLiHYwWYlH8eUFtIx5WSro7YAS6jQcpffe2w5mZ3oUyO9bi2tQjCVU6qDAzPhma9qzvWct0f9VL/s640/20181014_104551_HDR.jpg" width="640" /></a></div>
<br />
In the other combat, Isilmacar's sword bites deeply into Mr Pink's hide, and the warg collapses. Limthol and Dawfaron defeat Mr White, but fail to cause any wounds. Charlotte is also defeated, but also escapes injury.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpdySJIZMSAC537dhV5o5C-ZqSD5jr9Etnx8P-LYOFCwQvryldw97NzyWaAD75tZ8yoUtY8y2722Nu8Ze1dE62WpY9F6GJWwuOzZCgm1aFewTEJeuOh1ywRoGci9bnE4kOmtrD6i_739RU/s1600/20181014_104558_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpdySJIZMSAC537dhV5o5C-ZqSD5jr9Etnx8P-LYOFCwQvryldw97NzyWaAD75tZ8yoUtY8y2722Nu8Ze1dE62WpY9F6GJWwuOzZCgm1aFewTEJeuOh1ywRoGci9bnE4kOmtrD6i_739RU/s640/20181014_104558_HDR.jpg" width="640" /></a></div>
<br />
<br />
Turn 4 - Good<br />
<br />
The battlefield at the beginning of turn four.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuJvHvHqnCeCu6BjyhUKPPe6ny_U8I7OjMiBFmNL9Y01wteLR7OFKooHu7aiwqwCbsLiDCR4_nLlXj9X7ImeUF0gV-C8hlc9OeaEFgTjFvFwaOlY8701jCpdda8dC0XOqHNtSIPxcmlAE1/s1600/20181014_104732_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuJvHvHqnCeCu6BjyhUKPPe6ny_U8I7OjMiBFmNL9Y01wteLR7OFKooHu7aiwqwCbsLiDCR4_nLlXj9X7ImeUF0gV-C8hlc9OeaEFgTjFvFwaOlY8701jCpdda8dC0XOqHNtSIPxcmlAE1/s640/20181014_104732_HDR.jpg" width="640" /></a></div>
<br />
The Heralds get priority this turn, and Charlotte calls a Heroic Move, which Isilmacar contests but loses. Charlotte skitters up and over the ruined facade to attack Dawfaron from the side along with Mr white, webbing him in the process.<br />
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<br />
Isilmacar along with the rest of the un-engaged warriors charge the warg.<br />
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Anarmegil turns and runs to the west, attempting to reach Isilmacar's band.<br />
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Unfortunately, Spiga and the two wargs are easily able to catch up to him.<br />
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<br />
Cumeren shoots again at Mr. Blue, but the shot misses.<br />
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Anarmegil's flight is cut short, and he is felled by Spiga and the wargs.<br />
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Dawfaron feels Charlotte's venom course through his body and lies still. Mr. White, in a fit of snapping and snarling rage, fights off his assailants.<br />
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<br />
Turn 5 - Evil<br />
<br />
Here is the battlefield at the beginning of the turn.<br />
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Priority flips back to the Denizens, and Naethlang calls a Heroic Move, contested by Mr. White. The elf pulls through, and the Heralds charge back into Mr. White. Unconcerned, Charlotte, Spiga and Mr. Orange each charge as well. Spiga shoots a web at Alaglang, but shot goes astray and hits Mr. Orange instead.<br />
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<br />
Cumeren moves slightly to try and shoot at Mr. Blue again, but finds he has no shot.<br />
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Despite the accidental webbing, combat goes in favor of the Denizens. Limthol and Newbie each go down, and Mr. White drives back Naethlang and Isilmacar.<br />
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<br />
Turn 6 - Evil<br />
<br />
Status of the table at the beginning of the turn:<br />
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With the Denizens in control of priority and the Heralds out of Might, the end is near. Spiga and Mr. White attack Isilmacar, and Charlotte charges Naethlang.<br />
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<br />
Naethlang actually defeats Charlotte and scores a wound. Charlotte fails her Bloated Creature check, but successfully save with a Fate point. Isilmacar is not so lucky, and falls to Spiga and Mr. White.<br />
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With this, the casualty limit has been reached, and the game comes to a (merciful) end. In the cleanup, Durandir suffers an Old Battle Injury and Mr. Pink is injured, and must sit out the next game. All others make a Full Recovery.<br />
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The Mirkwood Denizens seem to have a lot in common with a wood chipper as evidenced by this actual footage from the match:<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Yce9umf5GR8/0.jpg" src="https://www.youtube.com/embed/Yce9umf5GR8?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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They are absolutely brutal. I just could not seem to win fights. And the ones I did win, I almost never actually caused damage even with relatively low defense. </div>
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With my opponents gracious suggestion, we have decided to shelve the current companies and pick new ones. The idea is to do our normal swapping of sides, so I will be picking an evil company for the next round. Once again the hard part is actually picking a battle company...</div>
<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-50459849589765424342018-10-22T14:17:00.000-04:002018-10-22T14:17:06.749-04:00Battle Companies: Recovery - Last Alliance vs Mirkwood DenizensRumors tell that one of the ruins of Eregion holds a lost relic that could prove useful in the war against Sauron. Both the Heralds of the West, and the Mirkwood Denizens have been dispatched to locate and secure it.<br />
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Here is the layout of the board, south to north, and then north to south. Five 25mm bases serve as the markers, each with a number painted on the underside, one through five. At the beginning of the game, we mixed them up before placing them down, and then rolled a die to see which would be the relic (#4).<br />
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<br />
Turn 1 - Evil<br />
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The Denizens get priority for turn one, and choose the north table edge for their own.<br />
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The Heralds appear from the south, spaced out along the edge to try and cover as many possible locations as they can.<br />
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Turn 2 - Good<br />
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Good moves first this turn, and the elves and men hurry north as quickly as they can.<br />
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The Denizens in turn rush south, the wargs howling and spiders chittering in anticipation.<br />
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Turn 3 - Evil<br />
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Here is the board at the opening of the turn.<br />
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Evil is the first to act this turn, and warg 5, Mr Blue, scampers up to second from the east objective marker. Flipping it over, low and behold, the relic has been found!<br />
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Chagrined, the Heralds alter their course and head toward the lucky warg as quickly as they can. Cumeren and Dawfaron each make half moves to ascend the hill and fire their bows. Sadly, their arrows either miss or cause no damage.<br />
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Turn 4 - Evil<br />
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Evil retains priority this turn, but Durandir calls a Heroic Move, which Charlotte counters with her own and wins the roll-off. Charlotte and Spiga (spiders 1 & 2), move south to block the Heralds advance while Durandir and Anarmegil charge them. Mr Blue heaves the relic onto his back and begins to move north. Warg 3, Mr Blonde, moves up to assist him.<br />
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Cumeren and Dawfaron reach the top of the hill, but neither score any hits with their arrows. Combat goes poorly for the Heralds, Anarmegil falling to Charlotte, and Durandir being pushed back, albeit unharmed.<span style="text-align: center;"> </span><br />
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Turn 5 - Evil<br />
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Evil is again in possession of both priority and the relic, and wastes no time in running it off the northern board edge resulting in victory.<br />
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Following clean-up, Anarmegil makes a full recovery, but neither Cumeren or Alaglang receive any positive results on their progression rolls.<br />
The Heralds receive four influence points, and the Denizens receive two.<br />
The Heralds add a Warrior of Numenor with Shield, while the Denizens hold onto their own influence points.Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-15220077160685199102018-10-12T08:26:00.001-04:002018-10-12T08:26:57.596-04:00Grim Hammer CaptainStarted work on my Grim Hammer Captain, fairly simple paint scheme as with the other Grim Hammers.<br />
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Stirland Mud on the base, Codex Grey on the hair and beard with a Skull White highlight.<br />
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Here he is with Leadbelcher on the armor, as well as the hammer head and end of the haft. Also Scorched Brown on the gloves and belt.<br />
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And here with a Nuln Oil wash over most of the model, and then a light highlight of Leadbelcher over the armor. Also added a stripe of Mithril Silver as embroidery (he's a captain, so he gets two stripes ;) ). He's essentially done now, I just have to go back and add the highlights to the base and apply some static grass. Hope you enjoy :)<br />
<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-57932081799060430692018-09-26T08:44:00.002-04:002018-09-26T08:44:52.377-04:00Uruk-hai PikesPainted up five more of my Uruk-hai over the last couple of days. Was trying to think of what to work on next, and I figured, hey, these guys are relatively simple. So there you go.<br />
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Not the best quality picture, sadly, but it gets the general idea across. Paint scheme is as follows:<br />
Dark Flesh on the skin, Tin Bitz on the armor followed by a brushing of Boltgun Metal. Scorched Brown on the hair and leather straps and the whole model got a wash of Badab Black. Pretty simple, yet turns out a nice result.Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-49473002915889974752018-09-09T21:12:00.004-04:002018-09-09T21:12:50.642-04:00Mithlond High ElvesFinished my high elves in their Mithlond paint scheme, and I must say I'm really happy with how they turned out. Only four (2 blades, 2 bows) but I may do up some more later. I do still have a couple spearmen that are unpainted, so I may try a few of those as well.<br />
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<span style="text-align: left;">Here is the paint scheme: bases are Stirland Mud with Graveyard Earth highlights. Cloaks are Mordian Blue, washed with Nuln Oil and highlighted work Enchanted Blue. Skirts(?) are Fortress Grey, washed with Azurmen Blue and highlighted with Space Wolves Grey. Gloves and shoes are Bestial Brown with Nuln Oil washes. Armor is Leadbelcher washed with Azurmen Blue and highlighted with Mithril Silver. Sashes are Ice Blue with a Nuln Oil wash and Space Wolves Grey highlight.</span></div>
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Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-59328271720270952642018-09-07T11:49:00.003-04:002018-09-07T11:49:43.099-04:00New Project and New EditionStarted painting four more of my High Elves the other day, going to try for something a little different. My goal is to go for a Mithlond/Lindon theme with silver armor and some grey. So far I have the faces, chainmail and skirts(?) painted, and have started on the armor. Still need to add highlights and all that good stuff, but things are progressing.<br />
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Also, really excited to see the new edition of the rules, and the new army books released. Haven't worked through them myself yet, but over all I like what I have heard so far. Can't wait to get my hands on them and see the changes. I'm liking the idea of the new ally matrix as I was disappointed when the Legions of Middle-Earth went away. Also the new tiering of the heroes gives more reason to take certain characters which is nice. Not sure how I feel about magic nerfs, as we tended not to use a lot of magic anyway, but we will see.<br />
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Anyway, hoping to have some pictures to post in the next few days of the painted elves. Hope you enjoy :)Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-70581814629104872172018-08-19T22:39:00.000-04:002018-08-19T22:39:47.372-04:00Latest Battle Company Additions<div class="separator" style="clear: both; text-align: left;">
Painted the two warriors who have joined my company, Anarmegil the Warrior of Numenor, and Dawfaron, the High Elf.</div>
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-49789280352532492892018-08-02T22:39:00.001-04:002018-08-02T22:39:08.097-04:00Terrain Project: Hill Ruin Final<div class="separator" style="clear: both; text-align: left;">
Here is the completed hill ruin, good enough for my purposes. I didn't want to make it to "busy" or cluttered to allow more room for models moving around. but I think it turned out well. Hope you enjoy :)</div>
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-30780554317222350192018-08-01T08:28:00.003-04:002018-08-01T08:28:35.127-04:00Terrain Project: Hill Ruin part 3<div class="separator" style="clear: both; text-align: center;">
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Here is the ruin after the first (2nd attempt) application of turf. I painted a square of glue onto the hill and shook the turf onto it.<br />
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This is after painting the stone "steps", and also after applying more turf. So far it seems to be sticking better to the hill, so I painted on more glue and added more turf. That was last night, so it will sit all day today and then if all is well I'll try to add the rest this evening. Once that is done, I think the next step will be to add the foliage to the tree armature.<br />
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-83122306698620564402018-07-31T08:36:00.001-04:002018-07-31T08:36:47.547-04:00Terrain Project: Hill Ruin part 2<div class="separator" style="clear: both; text-align: left;">
Base coated the hill and rubble pile with a regular brown acrylic paint. Put some tape to mark where the ruin pieces are going.</div>
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Glued the ruin pieces to the hill top, and painted the rubble pile with the same paint scheme as the ruins (Adeptus Battlegrey, Codex Grey over brush and Space Wolves Grey dry brush). The turf on the hill is from an aborted attempt to cover the hill. I sprayed the hill with Scenic Cement, then shook the fine turf onto the hill. I let it dry for several hours, but except in the spots you can see, it didn't actually adhere to the hill. My Scenic Cement is fairly old, so maybe it is just going bad or perhaps I did it wrong somehow. My plan is to try and thin some white glue slightly, and just paint it onto the hill, and then reapply the turf.<br />
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-30707410208249706082018-07-30T07:59:00.000-04:002018-07-30T07:59:23.646-04:00Terrain Project: Hill Ruin part 1<div class="separator" style="clear: both; text-align: left;">
Thought I would try making a piece of terrain using some 1" foam insulation board I got some time ago. Been thinking about it for a while, just finally decided to actually give it a shot. Over-all goal is to create a ruin on a small hill using one of my Ruins of Middle Earth sets. I cut out the general shape of the hill from the sheet using my hot wire cutter, and then ran it around again to bevel the top edge slightly. I laid out the ruins roughly how I wanted them to get an idea of the layout. I used a knife to cut out some steps leading from table top level up to the hill top. One set on each side for fairness. Using some of the scraps, I used the hot wire cutter to make some building stones and glued them in a pile to simulate a collapsed wall to fill in some open space between ruin sections.</div>
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I glued a Woodlands Scenics tree armature base to a spot on the hilltop (the armature isn't permanent, I just wanted to see roughly how it would fit) where there is more open space between where a wall section will go and the slope of the hill. One set of steps had a lot of pits and uneven spots, so I put on a small layer of filler to smooth it out somewhat. Not sure if I'll do it for the other set yet or not.<br />
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0tag:blogger.com,1999:blog-8082427384681724554.post-73324984493965860562018-07-26T07:57:00.001-04:002018-07-26T07:57:32.422-04:00Ruins<div class="separator" style="clear: both; text-align: center;">
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I painted up a set of ruins for another project I'm trying. Pretty basic, Adeptus Battlegrey over the basecoat, and overbrush of Fortress Grey, and then a dry brush of Space Wolves Grey. The wood platform of the larger piece is Scorched Brown with Snakebite Leather highlights.<br />
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<br />Benhttp://www.blogger.com/profile/10464167298590792651noreply@blogger.com0